tag:blogger.com,1999:blog-2808390564860839932.post7212099477161953081..comments2023-08-24T07:57:30.466-05:00Comments on The Eye of Joyful Sitting Amongst Friends: Saving ThrowsBrett Slocumhttp://www.blogger.com/profile/09240226222507995367noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2808390564860839932.post-5952332170988762592013-04-16T16:55:21.821-05:002013-04-16T16:55:21.821-05:00@mordicai
You could do that, but it would drastic...@mordicai<br /><br />You could do that, but it would drastically change how the game played. For one thing, it would dramatically increase the importance of the ability scores, and decrease the benefit gained from levelling.<br /><br />Note that "save versus ability score" did actually show up in many early D&D products, so the system as a whole is not really coherent, though I Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-2808390564860839932.post-5600961995314069672013-04-16T16:51:51.437-05:002013-04-16T16:51:51.437-05:00john wrote: One difference in using Save vs Death ...john wrote: <i>One difference in using Save vs Death Ray or Poison as compared to a Save vs CON is that if you roll 3d6 in order and no adjustments for your stats, then it's quite possible to have a poor CON as a matter of course.</i><br /><br />Yeah, structurally the traditional saving throw is really more of a "level check" (adjusted by class) than anything else.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-2808390564860839932.post-65415432714007124642013-04-16T15:43:37.187-05:002013-04-16T15:43:37.187-05:00That is the way some games have done this.That is the way some games have done this.Brett Slocumhttps://www.blogger.com/profile/09240226222507995367noreply@blogger.comtag:blogger.com,1999:blog-2808390564860839932.post-92124668085855997752013-04-16T15:32:23.333-05:002013-04-16T15:32:23.333-05:00I mean, my read here is just that ALL these saves ...I mean, my read here is just that ALL these saves could be taken out & handled through Stat rolls, right?mordicaihttps://www.blogger.com/profile/05713766652793265867noreply@blogger.comtag:blogger.com,1999:blog-2808390564860839932.post-13348978190230842562013-04-16T14:45:28.061-05:002013-04-16T14:45:28.061-05:00I suppose that 'Paralyzed by Fear' might b...I suppose that 'Paralyzed by Fear' might be a good way to look at that one.Brett Slocumhttps://www.blogger.com/profile/09240226222507995367noreply@blogger.comtag:blogger.com,1999:blog-2808390564860839932.post-14684416274867784842013-04-16T14:14:38.222-05:002013-04-16T14:14:38.222-05:00In general, in OD&D, attributes mean almost no...In general, in OD&D, attributes mean almost nothing except for choosing class and race, since you have to meet minimums. About the biggest modifier you can get for anything is a +1/-1. <br /><br />And I'm *not* suggesting you Save vs. CON. I'm suggesting you modify the single save by a modifier, which will usually be +/-1. Brett Slocumhttps://www.blogger.com/profile/09240226222507995367noreply@blogger.comtag:blogger.com,1999:blog-2808390564860839932.post-35260053072924464232013-04-16T13:59:12.677-05:002013-04-16T13:59:12.677-05:00Paralysis or Petrification (aka Turn to Stone) is ...Paralysis or Petrification (aka Turn to Stone) is often used when a stone drops from the ceiling to crush a character/the party. I don't know that it makes any sense, but that's something I've seen many times.<br /><br />One difference in using Save vs Death Ray or Poison as compared to a Save vs CON is that if you roll 3d6 in order and no adjustments for your stats, then it's John Yhttps://www.blogger.com/profile/16465161620134394060noreply@blogger.comtag:blogger.com,1999:blog-2808390564860839932.post-28386588084390645792013-04-16T13:02:29.162-05:002013-04-16T13:02:29.162-05:00Very true. I don't think wands etc. usually ha...Very true. I don't think wands etc. usually have to-hit rolls.Brett Slocumhttps://www.blogger.com/profile/09240226222507995367noreply@blogger.comtag:blogger.com,1999:blog-2808390564860839932.post-63898253815085345262013-04-16T12:49:02.608-05:002013-04-16T12:49:02.608-05:00Just a small point; if an aimed effect requires a ...Just a small point; if an aimed effect requires a to-hit roll, I don't think there should be an avoidance save involved; that invalidates the effect of the to-hit roll.<br /><br />Oh, and also - a great analysis. And yes, they are kinda weird, especially if you start factoring in the chances of classes in these games succeeding at these saves.Anonymousnoreply@blogger.com