History and campaign notesTarkus is a mutant. The world he comes from has a higher than normal mutation rate due to the magic there. His great height and exceptional intelligence are caused by this, as well as his psychic ability and the small antennae on his head that detect mana and magic. These antennae can be partially hidden in his hair. Tarkus is currently employed by The Temple of High Chaos. He is helping Sirgar against those behind the wall. The 'qi' in front of his name is a honorific given by the Temple of High Chaos. It denotes 'Respected One'. Tarkus received this for several years of loyal service to the temple. Note: I don't remember where the GM got the rules for mutations and psionics. It was a very small press semi-pro science fiction RPG from the 1970s, like they practically all were.
qi Tarkus Yý Telgehra, Alchemist
(from John Finsrud's First Fantasy campaign)Alchemist (MKL: 12), 5th level non-fighter (49,500)
7'4.5" 210 lbs., age: 79 (looks 45), horoscope: well-aspected Aquarius
Appearance: medium-length blonde hair, golden eyes, fair complexion, cold expression, wide nose, small antennae, medium voice, right handed.
Characteristics: poor eyesight, excellent hearing, genial, energetic, spruce, hemophilia, claustrophobia, fear of mice.
Mutations: Mana antennae, heightened intelligence, psionics, will force, gigantism.
Preferences/traits: (1-20 scale)
Drinking: 20, Eating: 14, Tobacco: 9, Drugs: 13, Lust: 16, Temper (speed): 15, Temper (intensity): 12, Greed: 20, Honesty: 19, Trust: 4, Honor: 7, Chivalry: 15.
Command character: average.
Languages: Common, Sindarin, Quenya, Tengwar script, Cirith runes, 3 ancient languages, 6 modern languages.
Bardic Voice: 12
Alignment: Chaotic ambition
Psi Talent: 18
Military Ability: 9.7
Command Level: 4
Carrying Capacity: 651 lbs.
Concentration Level: 169
|Weapons||Blows||xWDF||% Parry||% Hit||Crit|
Active shield parry: -35
Possessions: 16 gold, 1600 silver, 100 copper
black silk robes, black hooded cloak, blue silk shirt, black trousers, black leather boots, sapphire broach.
ornamental dagger, steel short sword, long sword
all through Sapphire
See The Invisible
Light / Dark:
Dispel Illusion 7
Corrupt Food and Water
Create Tainted Water
Inflict Grievous Wounds
Create Wine of Drunkenness
Finger of Death
Growth / Diminish
Special: Symbol of Forbidding
Philosophical Sulfer, 9 dr.
Magic Oil, 21 doses
Philosophical Salt, 4 dr.
Waters of the Wise, 56 doses
Water of Emerald, 97 doses
Water of Sapphire, 49 doses