Friday, May 24, 2013

Beyond the Wall: Blog Playtest

I am enamored with the new RPG Beyond the Wall and Other Adventures, published by Flatland Games. They start from the sub-genre of young adult fantasy novels involving characters that have grown up together, best represented by Ursula LeGuin and Lloyd Alexander.

In the character creation process, which the entire party does together, the players will create details of the village they live in, as well as impact the life histories of the other characters. A significant event for one character also involves another character in the group. Each player picks a 'playbook' which contains the character generation process for one character type, such as the Untested Thief or the Witch's Prentice.

A group of other interested bloggers and I are planning on building characters together on our blogs. +Rob Barrett+Henry Wong, and I will sit around a virtual table, pick playbooks, and create characters.

If you are interested in joining the group, you better hurry up and contact +Rob Barrett. We have one or two seats left at the table.

WATCH THIS SPACE!


Friday, May 10, 2013

Obscure RPG Appreciation Day


Mesmerized by Sirens had a great idea. Let's show our appreciation for all of the unique, wonderful, quirky, and just plain bizarre fantasy roleplaying games of the early days of the hobby.

Thus was born The Obscure RPG Appreciation Day blogfest on May 30th, 2013. Covering games from the beginning up to 1989.

I've picked my game that I'll blog about -- the Midkemia Press Sunken Lands campaign books: Tulan of the Isles, Carse, Jonril, Towns of the Outlands, and Heart of the Sunken Lands.

If you want, join in. Click on the link above to find out how to sign up.

Monday, May 6, 2013

A Stellar Kickstarter

I contributed to the FATE Core KS from Evil Hat Productions. This is an example of a superbly run campaign.

All contributors got to see the drafts of the rules before the campaign even ended. The company accepted comments from contributors to improve the game. This is something I haven't seen in any other KS campaign.

As the success of the campaign mounted, Evil Hat created more and better incentives to push it up higher, culminating the FAE edition of The Dresden Files. (FAE is FATE Accelerated Edition -- essentially a lighter version of FATE.)

Because of this, even $10 contributors will be receiving a metric buttload (again, not the punt Imperial buttload) of material: the three system books (Core, Toolkit, and FAE) and twenty different worlds/campaigns from some hot authors. Oh, and Dresden.

They are a little late, but they received far more feedback on the Core draft than they expected, and added an extra round of review and playtesting. So, they delay is generating a better product.

I must say that I'm very impressed.

Saturday, May 4, 2013

Random Medieval Backgrounds

In my youth, I had a sweet tooth for Chivalry and Sorcery. It had extensive character background tables. I present here a set of tables inspired by those old C&S d100 charts, which use the "Roll Them All" style that uses one of each type of die (d4, d6, d8, d10, d12, and d20). The complexity is handled by using two sets of "Roll Them All" tables. The usage of each die in the second set of rolls varies depending on what you get in the Social Status Table. So, first look up the character's base social class, then apply all the die rolls according to the tables for that social class. Some classes only use a few of the various dice. There is one extra roll needed if your parent is a prince, princess, or the monarch.

Enjoy!

Medieval Background Generator

Part I: Circumstances of Your Birth
Roll one of each (d4, d6, d8, d10, d12, d20)

Family Status Table
d4
1
 Favored child
2-3
 Average child
4
 Family rebel or disgrace

Family Size Table
d6
1
 Only child
2
 2 children
3
 3 children
4
 4 children
5
 5 children
6
 d4 + 5 children

Sibling Rank Table
d20
1-4
 Bastard
5-7
 6th-9th Son/Daughter (d4+5)
8-10
 5th Son/Daughter
11-13
 4th Son/Daughter
14-15
 3rd Son/Daughter
16-17
 2nd Son/Daughter
18-19
 1st Son/Daughter
20
 Inheritor
 If the rolled Rank is higher than the number
 of children, the character is the last child.

 If Bastard, roll a d6: 6 = acknowledged.

 Unacknowledged bastards take the
 Social Status of their mother and her
 father. First roll father's status, then roll
 mother's status.

Parents Mortality Table
d8
1-5
 Both Parents Alive
6
 Father Alive
7
 Mother Alive
8
 Both Parents Dead

Horoscope Table
d12
1
 Aries
2
 Taurus
3
 Gemini
4
 Cancer
5
 Leo
6
 Virgo
7
 Libra
8
 Scorpio
9
 Sagittarius
10
 Capricorn
11
 Aquarius
12
 Pisces

Astrological Influence Table
d10
1-3
 Favorable horoscope
4-7
 Neutral horoscope
8-10
 Unfavorable horoscope





Part II: Social Status
Roll one of each (d4, d6, d8, d10, d12, d20)

Social Status Table
d12
1-5
 Serf
6-8
 Yeoman
9-10
 Townsman
11
 Guildsman
12
 d8 = 1-7 d8 = 8
 Noble Royal



Serf


Serf Occupation Table
d4
1-2
 Farmer
3
 Herder
4
 Castle Servant

Castle Servant Table
d10
1-2
 Stablehand
3-4
 Kitchen Wench
5
 Blacksmith’s Assistant
6
 Armorer’s Assistant
7
 Animal Trainer's Assistant
8-10
 Other Servant



Yeoman


Yeoman Occupation Table
d4
 Rural Freeman ( 1-2)  Liveried (3-4)
d20
1-10
 Farmer  Man-at-Arms
11-13
 Livestock breeder  d6 Even  d6 Odd
 Townsman Occupation  Guildsman Occupation
14-16
 d6 Even  d6 Odd  d6 Even  d6 Odd
 Forester  Fisherman  Armorer  Blacksmith
17
 Miller  Animal Trainer
18
 Cartwright  Falconer
19
 d6 Even  d6 Odd  Cook
 Carpenter  Mason
20
 Rural Innkeeper  Forester



Townsman


Townsman Type Table
d6
1-2
 Master
3-6
 Employee 

Townsman Occupation Table
d20
1
 Innkeeper
11
 Miller
2
 Brothel Owner
12
 Taverner
3
 Blacksmith
13
 Moneylender
4
 Baker
14
 Stable owner
5
 Butcher
15
 Tinker
6
 Cobbler
16
 Haberdasher
7
 Cartwright
17
 Fueler
8
 Beer Seller
18
 Wine Seller
9
 Grocer
19
 Landlord
10
 Peddler
20
 Spicer



Guildsman


Coastal Town Table
d8
1-3
 Ship Man's Guild
4-8
 Other Guild

Guild Type Table
d6
1-4
 Craft/Trade Guild
5-6
 Professional Guild

Professional Guild Table
d20
1-2
 Scholars and Scribes Guild
 (in Royal Bureaucracy)
3-6
 Scholars and Scribes Guild
7-11
 Mercenaries Guild
12-14
 Thieves Guild
15-16
 Lawyers Guild
17-18
 Physicans Guild
19
 Military Engineers Guild
20
 Wizards Guild

Craft/Trade Guild Table
d20
1-5
 Builders Guild
6-8
 Artists and Entertainers Guild
9-10
 Merchants Guild
11
 Clothiers Guild
12
 Bankers Guild
13
 Perfumers Guild
14
 Goldsmiths and Silversmiths Guild 
15
 Glassblowers Guild
16
 Shipbuilders Guild
17
 Armorers Guild
18
 Foundry Man's Guild
19
 Chefs Guild
20
 Cabinetmakers Guild



Noble


Noble Title Table
d20
1-14
 Landed Knight
15-16
 Bannerette
17-18
 Baron
19
 d10 < 6  d10 >= 6
 Earl  Count
20
 d10 < 8  d10 >= 8
 Marquis  Duke



Royal


Parent's Relationship to Monarch
d10
1-7
 Cousin
8
 Uncle
9
 d6 Even  d6 Odd
 Brother-in-law  Father-in-law
10
 Prince/Princess/Monarch
 If Prince/Princess/Monarch, roll d20 on
 Sibling Rank Table above. Reroll Bastard
 result. Inheritor result = Father is King.

Royal Title Table
d20
Cousin
Uncle
Brother
-in-Law
Father
-in-Law
 Title
1-12
1-4
1-8
 Landed Knight
13-15
5-8
9-11
 Bannerette
16-17
9-13
12-14
1-8
 Baron
18
14-16
15-17
9-15
 d6 Even  d6 Odd
 Earl  Count
19
17-18
18-19
16-17
 Marquis
20
19
20
18-19
 Duke
20
20
 Neighboring King

Prince/Princess Table
d4
1
 Mother is a Princess
2-4
 Father is a Prince

Princess' Husband's Title Table
d20
1-8
 d6 Even  d6 Odd
 Earl  Count
9-12
 Marquis
13-16
 Duke
17-19
 Neighboring Prince
20
 Neighboring King

Prince Title Table
 Birth Order  Title
 5th or 6th Prince  Baron
 4th Prince  d6 Even  d6 Odd
 Earl  Count
 2nd or 3rd Prince  Marquis  Duke
 1st Prince  Duke

Additional Prince Title Table
d20
1-12
 Landed Knight
13-14
 Bannerette
15-17
 Baron
18-19
 d6 Even  d6 Odd
 Earl  Count
20
 Marquis  Duke


Example

Let's call this character, Isabeau. My first Roll Them All (d4, d6, d8, d10, d12, d20) comes up: 2, 6, 8, 10, 1, 9. (Yes, I really rolled that.) So checking on each of the first set of charts we get:

Family Status: Average
Children: 6 (flip a coin for the gender of each)
Parents: both dead
Astrology: Aries (unfavorable)

For the next Roll Them All roll, I get: 2, 5, 4, 5, 6, 14. First off, check the Social Status Table with the d12. That makes Isabeau's father a yeoman. Now we check the Yeoman Occupation Table. The d4 roll is a 2, putting Isabeau into the Rural Freeman column. The d20 came up 14, so we have to check the d6 to choose between Forester and Fisherman, leaving Isabeau's father a rural freeman forester. Probably knows how to shoot a long bow. Might have taught his daughter, perhaps?

Sunday, April 28, 2013

Amulets for Empire of the Petal Throne

(I'm reposting this from my website.) 

A million years ago, I wrote an amulet determination chart for use with EPT. It got published in the Imperial Military Journal (or the Journal of Tékumeli Affairs). The table was produced using the indications in EPT of which amulets are common or rare. The basic percentages are as follows:

  • Common - 11 to 13 percent
  • Average - 8 to 9 percent
  • Rare - 3 to 5 percent

Amulet Determination Table (Original)


Roll (d100)Amulet
01-09Amulet Against the Iniquitous Nshé
10-22Amulet of Finding Treasure in the Underworld
23-33Amulet of the Good God
34-41Amulet of Invincible Steel
42-52Amulet of Mastery Over Rényu
53-65Amulet of Perceiving the Scintillation of Metals
66-70Amulet of Peace Amongst the Servers of Ksárul
71-81Amulet of Power Over the Undead
82-84Amulet of Protection Against the Grey Hand
85-87Amulet of Ruling the Ru'ún
88-92Amulet of Safety Amidst Putrefaction
93-00Amulet of Warding Off the Thunrú'u

I recently updated the percentages in the table, getting a mix that I like better. The Common amulets are more common, and the Rare ones are rarer. I also moved the Amulet of Power over the Undead from the Common category to the Average category, mostly because I think it fits better there, but also because it gives each category four entries, which tickles my "it all fits in a nice neat structure" compulsion. The new percentages are below:

  • Common - 15 percent
  • Average - 8 percent
  • Rare - 2 percent


Amulet Determination Table (New)


Roll (d100)
Amulet
01-08Amulet Against the Iniquitous Nshé
09-23Amulet of Finding Treasure in the Underworld
24-38Amulet of the Good God
39-46Amulet of Invincible Steel
47-61Amulet of Mastery Over Rényu
62-76Amulet of Perceiving the Scintillation of Metals
77-78Amulet of Peace Amongst the Servers of Ksárul
79-86Amulet of Power Over the Undead
87-88Amulet of Protection Against the Grey Hand
89-90Amulet of Ruling the Ru'ún
91-92Amulet of Safety Amidst Putrefaction
93-00Amulet of Warding Off the Thunrú'u