Sunday, January 24, 2021
Tuesday, August 18, 2020
I'm doing some updating of The Petal Hack. I'm pulling some things from The Black Hack 2nd Edition, but keeping things mostly the same. The Class Features and Spellcasting are changing somewhat, but not drastically. I'm replacing the armor system with one from Macchiato Monsters. I'm updating Avanthe's Ample Bosom as well. But this is version 1.2, not version 2.0.
Does anyone have suggestions for things that need to change in The Petal Hack?
Thursday, April 4, 2019
One nice note is that the CE rules use something close to the Book 5 fuel requirements for the Power Plant, which I also use with the Book 2 shipbuilding rules.
Hull: 200-ton streamlined-stealth hull
Engines: Jump-2, Maneuver-2G
Fuel: 48 tons (1 Jump-2 + 8 weeks operation), fuel scoops, fuel processor (20t/day)
Computer: Model/2: Jump-2, Sensor/Jump DM+0
Weaponry: 2x Triple turret (2x beam lasers, 1x missile. 3 smart missiles loaded) Magazine (1 ton - 12 smart missiles)
Fittings: 15 probe drones, repair drones, Air/Raft, Gig, 8 staterooms, 8 low berths, 8 escape pods, laboratory, medlab, and armory.
Cargo: 29 tons, 24 smart missiles (2 tons)
Cost: 97.69 MCr
I think this is pretty good for a long-range exploration vessel. Comments and thoughts?
Thursday, March 7, 2019
|Sol Subsector - circa 2170|
Filling in the Planets
I can now generate all the content I need for this campaign as I go. I don't need to have all the systems spelled out, just the ones close enough that they could reach them in a game. Then based on the party's direction, I can build as I go. I now know where the other sentient races live, and I can plan accordingly.
I am very excited about this project.