Wednesday, December 12, 1990

Sir Marcus Alton, Knight-Errant

History and campaign notes

Marcus Alton was the third son of a knight of little renown. He was of only average strength, and not very brave. His small size did not predispose him to warrior training.

While squire to a very poor knight (who else would take him), adventure brought them together with an priest of Tloluvin. The party had a battle in a cave against a balrog, and Marcus was severely injured and dying. The priest asked him if he would devote his soul to Tloluvin. If he did this, the power of his lord would save him. Not wanting to die, Marcus agreed to commit his soul to the chaos god. The priest summoned the Dark Lord, and Marcus was infused with the power of the god. When he woke, he body had been transformed: his strength was as great as any man known, and his bravery was very great. He also had the chilling blue eyes of a killer, the mark of Tloluvin's Chosen.

Marcus completed his training as a knight, and now wanders from place to place, fighting for the cause of Chaos and Tloluvin.

Sir Marcus Alton, Knight-Errant

(from John Finsrud's First Fantasy campaign)


5' 100 lbs., age: 28, horoscope: well-aspected Aries
8th level Knight (125,280, +10%)

Appearance: long black curly hair, blue eyes of a killer, high cheekbones, wide broken nose, fair complexion, neutral expression, medium voice, right handed.
Characteristics: excellent sense of smell, outgoing, energetic, illiterate, worships Tloluvin, a dark lord.
Preferences/traits: (1-20 scale)
Drinking: 20, Eating: 14, Tobacco: 9, Drugs: 13, Lust: 16, Temper (speed): 15, Temper (intensity): 12, Greed: 20, Honesty: 19, Trust: 4, Honor: 7, Chivalry: 15.
Command character: average.
Dexterity:
Strength:
Constitution:
Appearance:
Bardic Voice:
Intelligence:
Wisdom:
Charisma:
Alignment:
Bravery:
16
20 (20)
16
17
17
12
12
21
18
20 (20)

Body:
Fatigue:
PCF:
Military Ability:
Command Level:
Carrying Capacity:
BIF:
Honor points:
Status points:
Resistance:
Language:
38
39
25.84
11.08
7
540 lbs.




48
 

Horse

Name:    Diremar
Type:      Fine medium warhorse, grey with black mane,
tail and socks, and black star on forehead

Body:      24
Fatigue:  14
Carrying Capacity: 600 lbs.
Range:    85 miles
Average Speed:  11 MPH
Max Speed:         25 MPH
Barding:

Possessions: money pouch around neck: 36 gold, 383 silver, flask with fine brandy
Chain hauberk, padded undercoat, embroidered surcoat, fancy swordbelt, decorated scabbard, norman helm, heavy spiked shield.
Sword Belt:
+5 Knight's broadsword (rune of silence: concentration level 33, rune of protection: conc. level 40),.
Horse:
+6 battle axe (Ego: Int 9, Wis 17, Aln: 17, Age: 209; Detect Alignment, Detect Enemies, Detect Influence, Detect Observation, Detect Invisible; rune of protection: conc. level 112, firewall: conc. level 70, lantern: conc. level 70), +1 hand axe - balanced for throwing, mace, heavy crossbow and 25 quarrels.
Saddle bags:
  bedroll, provisions, green silk tunic, green cotton tunic, green wool tunic, several pairs of black and brown trousers, leather riding boots, upper class clothing and dress boots, pouch with healing salve (5 doses), fatigue-banishing tea (17 doses), clean bandages.
Weapons:Bonus
Knight's Broadsword+15
Mace+14
Battle Axe+15
Hand Axe+7
Heavy Crossbow+9

Weapons:BlowsxWDF% Parry% HitCrit
Light+48-30+30
Heavy+38-22+28
Dodge bonus:
Active shield parry:
-35
-35