I'm coming back to adventure building after a long hiatus, and I don't feel like I was ever that good at it to begin with. I pulled a couple books out of my library and wondered what the opinion of the assembled minds were of them before I commit time to reading them.
The first is Dungeon Master's Design Kit by Harold Johnson and Aaron Allston from AD&D 1E. It is an adventure design kit that has three parts -- Book 1: Adventure Design, Book 2: Forms Book, and Book 3: Adventure Cookbook. The forms are sheets for planning out your villians, and other aspects of the adventure.
The second book is the Dungeon Builder's Guidebook by Bruce Cordell for AD&D 2E.
Any thoughts? Useful to read? Total crap?
Are there more useful books? I've heard the AD&D 1E DMG has good advice.
Speak up, please.
I have a copy of the 1st and have used the forms from time to time. They're good for compiling thoughts onto paper. Might be worth a xerox or two of some of the adventurer summary charts (the CHASES form is fun for example).
ReplyDeleteWould the KOBOLD Guide to Game Design, Vol. 1 be useful? It might be a bit generic, but it can be found here: http://www.rpgnow.com/product_info.php?products_id=58681
ReplyDeleteSo is it any good? Generic is fine.
DeleteI have had a glance through and it looks useful. Not had a chance to read through it in depth.
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ReplyDeleteThanks for your help, guys. I'm putting the adventure writing on hold for a bit, while I start a new job and finish a few other tasks, like cataloging my library.
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