Saturday, I played in three games, back to back, from 10a to 10p. The first was an Over the Edge adventure on Al Amarja. This is surreal modern setting on an independent island in the Mediterranean. It was fun and crazy. One PC was a talking gorilla veterinarian. I played a bicycle messenger who moonlighted as a high-tech thief. I can't really tell you what happened, other than a fantastic X Games-style bicycle free-styling run down a hill to knock out the bad guy, including skidding down a bannister and hitting a jump at the bottom. We laughed pretty much non-stop.
The next was a musketeer adventure in 17th century Paris, investigating the nighttime injury and maiming of other Musketeers. The adventure ended with a bang, literally, due to an explosives-obsessed alchemist. Unfortunately, though the sorcerer involved was killed, so were a number of Musketeers. But I got to kiss a beautiful succubus!
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The last game of the con was the Sunday morning Tekumel adventure, run by John Till, who played in a T:EPT adventure I ran for his birthday last fall. Called Jakalla Nights, it was a typical "Fresh Off the Boat" tribe in search of new home scenario that had very atypical results. I got to play my favorite nonhuman race, a Tinaliya. We got working passage on board Captain Harchar's ship. We had to do some sailing and shoveling bird guano. But just before we were going to disembark in Jakalla, we discovered that Harchar intended to sell us into slavery. So, we rioted, killed Harchar, and convinced the new captain to let us off in the swamps across the river from Jakalla. We were sick of 'civilized' people trying to screw us and wanted to find a home in the jungles similar to our previous home. Yay for self-determination!
I ended Sunday playing some Chrononauts and Monty Python Fluxx, thus getting my urge to play fun card games out of my blood for a bit.
All in all a good con.
Very nice write-up, Brett!
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