To make Goblins a more suitable race for cosmopolitan fantasy cities, I present the reimagined Goblin. I was inspired by the goblins from GURPS Fantasy Folk fantasy race creation rules.
Goblin

RACIAL FEATURES
Attribute Modifiers: DEX +1, INT +1, STR -2Hedge Magic: At first level, roll for 2 random 1st or 2nd levels spells. They get spell slots for the spells they have (i.e. if they get two 1st level spells, they have two 1st level spell slots; if they have a 1st level and a 2nd level spell, they get a 1st level slot and a 2nd level slot). Reroll spells when leveling up.
Darkvision: Goblins can see in very low light conditions.
Slow Advancement: It takes 1 additional major event to level up.
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Because I want to run undersea adventures eventually, I made the Fishfolk.
Fishfolk

RACIAL FEATURES
Attribute Modifiers: STR +1, CON +1, CHA -2Amphibious: Can breathe and see underwater, and can swim at normal speed (anywhere Nearby in one move).
Speak with Fish: Can communicate with fish. On passing a CHA test, the fish will follow orders.
Darkvision: Fishfolk can see in very low light conditions underwater.
Water Dependence: Must be immersed in water for an hour a day. They take d6 damage every day they are unable to immerse.
Slow Advancement: It takes 1 additional major event to level up.
Enjoy!
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