Monday, January 1, 1990

Dourmar

Dourmar, Reanimated human

History and campaign notes:

Dourmar was created by Caron Evenstone eight years ago from the dead body of a criminal. His only friends are Caron, Skred, his reanimated dog, and Earthshaker, his reanimated warhorse. These were Caron's early reanimation experiments. Caron thinks of Dourmar as a son. 

Dourmar

375 points
Frankenstein-style reanimated human, 7', 401 lbs., age: 8/30 (created 8 years ago from 22 year old dea man)

Appearance: long black hair, brown eyes, dark complexion, frowning, deep voice, high cheekbones, upturned eyebrows, surgical scars all over his body.
Quote: "Look at th-the pretty necklace, C-caron. Can I have it, huh? C-can I have it?"
 
ST: 50
DX: 12
IQ: 8
HT: 16/38
Speed: 7
Move: 5
Dodge: 5
Parry: 6
Block: 6
Thrust: 5d+2
Swing: 8d-1

Advantages:

Extra Hit Points/22
Hard to Kill/+3
High Pain Threshold
Immunity to Disease
Immunity to Poison
Patron (Caron, extremely powerful individual, Quite often (12-))
Slow Regeneration
Toughness/2

Disadvantages:

Appearance: Monstrous
Berserk
Bloodlust
Bully
Fear of Dogs, except Skred
Frightens Animals/-2
Paranoia
Reduced Move/2
Sadism
Stuttering

Equipment:

long sword named "Fleshhewer" (Souldrinker, +3 Accuracy, +3 Puissance, Dancing Sword)
war axe (+2 Accuracy, +3 Puissance, Loyal, Sword Spirit IQ 14)
3 throwing spears (+3 Accuracy, +2 Puissance)
medium shield (Deflect 3)
heavy plate armor (Deflect 3, Fortify 2)
visored helm (Deflect 3, Fortify 2)

Quirks:

Likes pretty baubles
Devoted to Caron, Skred the reanimated dog, and Earthshaker the reanimated warhorse
Distractible
Difficulty counting over five
Laughs in combat

Skills:

Axe/Mace/12
Brawling/13
Broadsword/12
Shield/12
Spear/11
Throwing/11

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