Weyrdin Ejwyz, Hunter
Weyrdin was the only child of a butcher and his wife in a small
medieval town. His father would often go hunting with him to get wild
game to sell. He made the best venison sausage in the county. As
a teenager, Weyrdin took over the hunting completely, and spent much
of the time in the woods. He used snares, poisoned arrows, and
poisoned bait to catch animals. The poisons he uses cause
unconsciousness and are made from native plants. They can be used
effectively on humans. The poison wears off before the animal is
killed, leaving no aftereffects or taste in the meat.
Weyrdin occasionally still hunts for his father, but has mostly gone on his own now. He has been hired several times to capture exotic animals to put into the menageries of noblemen. On one such expedition to capture a griffin for a duke, the party came upon a cave where they spent the night.
Weyrdin ventured into the back of the cave and found some very strange equipment. He found a strange weapon that projects a beam of intense light. He nearly killed himself trying to figure out what it was. He has shot the laser three times. He doesn't know how many more times it will fire, so he is cautious about using it, beside the fact that people stare at him when he does.
Weyrdin Ejwyz
100 points
Appearance: short blonde hair, green eyes, upturned eyebrows, wears leather, angular, weathered features, kind of a Mad Max look.
Quote: "Are you going to use all that venison?"
ST: 12
DX: 14
IQ: 12
HT: 10
DX: 14
IQ: 12
HT: 10
Speed: 6
Move: 5
Dodge: 5
Parry: 7
Block: 5
Thrust: 1d-2
Swing: 1d
Will: 12
Fright Check: 12
Vision: 12
Hearing: 16
Taste/Smell: 12
Fatigue: 12
Hit Points: 10
Move: 5
Dodge: 5
Parry: 7
Block: 5
Thrust: 1d-2
Swing: 1d
Will: 12
Fright Check: 12
Vision: 12
Hearing: 16
Taste/Smell: 12
Fatigue: 12
Hit Points: 10
Advantages:
AttractiveCommon Sense
Acute Hearing/4
Wealthy
Disadvantages:
OverconfidenceFear of Crowds
Code of Honor (provide what hospitality you can to those in need, aid the defenseless, only kill what animals you need and never waste them, fight fair)
Curiosity
Quirks:
Smokes tobacco and pipe weedReliable
Disrespectful of religion
Wears lots of leather
Left-handed
Skills:
Broadsword/15Bow/15
Beam Weapons/10
Brawling/14
Tracking/13
Leatherworking/13
Traps/13
Poisons/13
Riding/13
Knife/14
Spear/12
Fishing/11
Survival (forest)/13
Thrown Knife/13
Fast Draw (arrows)/14
Fast Draw (pistol)/13
Cooking/11
First Aid/12
Vet/9
Equipment:
broadsword (on belt in scabbard)large knife (on belt in sheath)
composite bow (over shoulder)
compartmentalized quiver (one side holds 12 arrows; the other holds 6 poisoned arrows - on back)
laser pistol (TL/10, 17 shots remain, in shoulder holster)
grey leather torso armor
black light leather cloak
leather helm
middle-class clothing (blue cotton tunic, brown leather trousers)
brown leather gloves (PD 2, DR 2)
small pouch ($500)
small pouch containing:
flint and steel
2 oz. Tobacco
1 oz. Pipeweed pipe
small pouch containing:2 oz. Tobacco
1 oz. Pipeweed pipe
poisons
antidotes
applicators
reservoir arrow tips
large bandoleer pouch containing:antidotes
applicators
reservoir arrow tips
sm. dagger
whetstone
4 – 3 foot long leather thongs
snare cord, 100'
grapple
hooks
lures
fishing line - 100'
silver ring with 5 carat sapphire ($300)whetstone
4 – 3 foot long leather thongs
snare cord, 100'
grapple
hooks
lures
fishing line - 100'
gold ring with 20 carat topaz ($600)
saddle horse (Appaloosa named "Bravo")
saddle
blanket
bit and bridle
spear (on horse)
extra quiver similar to above
cask of fine wine (20 pints, $120)
saddle bags containing:
15 days food (30 lbs.)
1 lb. salt
6 days oats for horse (60 lbs.)
bed roll
extra clothing
boots
sandals
1 lb. salt
6 days oats for horse (60 lbs.)
bed roll
extra clothing
boots
sandals
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