Wednesday, September 19, 1990

EPT to GURPS Translation

Experience

Since starting characters in GURPS 3rd Edition have 100 points, a first level EPT PC starts with that amount. But a "normal" person in GURPS is 25 points, so 1st level EPT NPCs start at that number of points. The following table shows the points given for various EPT levels:

EPT LevelGURPS PC PointsGURPS NPC Points
110025
210530 (+5)
311035
411540
512045
612550
713055
814065 (+10)
915075
1016085
...
Players should design their characters at 100 points and then spend the extra points as if they received them during play. This way any increases in the basic attributes will cost double and they won't be able to take 150 points of physical advantages.

Attributes

The following table shows the equivalent EPT Basic Talents and GURPS Attributes:

EPT Basic TalentGURPS Attribute
StrengthST
DexterityDX
IntelligenceIQ
ConstitutionHT
Since Empire of the Petal Throne uses randomly rolled Basic Talents, the levels of GURPS ST, DX, IQ and HT given below are guidelines, and therefore optional. Character points must still be spent normally. Since there are no attributes in GURPS for Comeliness and Psychic Ability, these EPT attributes translate into the GURPS Appearance advantages/disadvantages and Magery, respectively (see tables below).
When choosing basic attributes for the converted character keep the relative ratios approximately the same. If the character's Strength was higher than his Intelligence as a EPT character it should be higher as a GURPS character as well. The primary idea is to capture the same feeling in the character. The following tables work well as numbers with which to start. Adjust them as needed.

EPT Basic TalentGURPS Attribute
13
24
3-55
6-96
10-167
17-268
27-389
39-5010
51-6211
63-7412
75-8413
85-9114
92-9515
96-9816
9917
10018

EPT ComelinessGURPS Appearance
01-10 HideousHideous
11-20 UglyUgly
21-30 AverageUnattractive
31-50 AverageAverage
51-70 GoodlookingAttractive
71-80 Very GoodlookingAttractive, +1 Charisma
81-90 Handsome / BeautifulHandsome
91-95 Very Handsome / Very BeautifulVery Beautiful
96-00 Wildly Handsome / Gloriously BeautifulVery Beautiful, +5 Charisma

EPT Psychic AbilityGURPS Magery
01-20 Non-Psychicnone
21-40 Barely Psychicnone
41-60 Average Psychicnone
61-80 Somewhat PsychicMagery 1
81-95 Quite PsychicMagery 2
96-00 Highly PsychicMagery 3

Example

Using the above charts, a 6th level Str 93, Dex 77, Int 35, Con 65, Psy 39, Com 45 EPT warrior might be ST 15, DX 13, IQ 9, HT 12 in GURPS with no Magery and Average appearance. This would cost 100 character points which would require the character to take some disadvantages to afford advantages and skills. Once the initial design is done, award the extra 25 points for having been a 6th level EPT character.

Money

The various coinage in EPT and GURPS breaks down as follows:

EPT Money : 400 copper Qirgal = 20 silver Hlash = 1 gold Kaitar.
GURPS Money : 100 copper = $20 = 1 gold.

Convert EPT money into silver Hlash, then Hlash = GURPS $. GURPS wealth advantages and disadvantages will need to be taken, if starting wealth (including possessions) is above or below $1000. See Wealth table below:

EPT WealthGURPS Wealth
< 10 KaitarsDead Broke
10-24 KaitarsPoor
25-49 KaitarsStruggling
50-99 KaitarsAverage
100-249 KaitarsComfortable
250-999 KaitarsWealthy
1000-4999 KaitarsVery Wealthy
5000-49,999 KaitarsFilthy Rich
Each additional x10+1 level of Multimillionaire

Skills

Converting skills is relatively easy. Pick the GURPS equivalents of the desired EPT skills and add a few more from the GURPS list. Some of the EPT skills are multiple skills in GURPS (EPT assassin-spy-tracker becomes Stealth, Tracking, Shadowing, Poison, etc.).

EPT_SkillGURPS_Skill
Group I: Plebian
BakerBaking (new Professional)
BarberBarbering (Professional)
BootmakerLeatherworking
BricklayerBricklaying (new Professional)
ButcherButchery (new Professional)
CarpenterCarpentry
Carpet-makerCarpetmaking (new Professional)
CookCooking
DyerDyeing (new Professional)
FarmerAgronomy
FishermanFishing
Glass-blowerGlassblowing (new Professional)
GrocerGrocer (new Professional)
MasonMasonry (Professional)
MerchantMerchant
MinerMiner (new Professional)
Paper-ink makerPaper-ink making (new Professional)
PerfumerPerfumery (new Professional)
PotterPottery
Rope and net makerRope and Net making (new Professional)
Sail makerSail making (new Professional)
TailorTailoring (Professional)
TannerTanning (new Professional)
WeaverWeaving (Professional)
Wine-makerVintner (Professional)
Group II: Skilled
Animal-trainerAnimal Handling
Bird trainerFalconry
FletcherArmoury/TL 3 (Bow and Arrow specialization)
HunterTracking, Stealth
Jeweller-goldsmithJewelery
MountaineerClimbing, Survival (Mountain)
SailorSeamanship
Scribe-accountantCalligraphy, Accounting
Ship-builderShipbuilding
Ship-captain
Slaver
Smith-armourerBlacksmith, Armoury
Swimmer-diverSwimming
WheelrightMechanic (Wagons)
Group III: Noble
AlchemistAlchemy
Artist-sculptorArtist, Sculptor
Assassin-spy-trackerStealth, Tracking, Shadowing, Poison...
Astronomer-navigatorAstronomy/TL 3, Navigation
AuthorWriting
BotanistBotany
Courtesan/Don JuanSex Appeal
DancerDancing
Engineer-ArchitectEngineering, Architecture
GeologistGeology
InterpreterLanguage skills
MathematicianMathematics
MusicianMusical Instrument
OratorBard
PhysicianMedical skills
PoetPoetry
ScholarScientific skills
Warrier Professional Skills
SpearmanSpear, Pole Weapons
Mace/Flail userAxe/Mace, Flail
AxemanAxe/Mace
SwordsmanBroadsword, Shortsword
SlingerSling
Bola-SlingerBola
CrossbowmanCrossbow
BowmanBow
Broadsword and Dagger manFencing, Main-Gauche
SapperDemolitions, Miner (Professional)
Catapult-ArtilleristEngineer (Primitive), Gunner (catapult)
StrategistStrategy

Spells

Converting spells is relatively difficult. If you try to pick the GURPS equivalents of a number of EPT spells it may turn out that you need to know a hundred spells (or more!) to meet all the prerequisite requirements. Pick out the major spells that have close equivalents and take all their prerequisites.

EPT Priestly SkillGURPS Spell/Skill
Know two modern languagestwo modern language skills
Know two ancient languagestwo ancient language skills
Production of lightLight
Detect Evil/Good?
Cure Light WoundsMinor Healing
ESPSense Life (or Mind Reading)
TelepathyTelepathy
Protection from Evil/Good?
Cure Serious WoundsMajor Healing
Control PersonControl Person
Remove CurseRemove Curse
RevivifyResurrection
EPT Magic User SkillGURPS Spell/Skill
Control Self?
Illusionvarious Illusion spells
ClairaudienceFar Hearing
ClairvoyanceGlass Wall
TelekinesisApportation, Poltergeist
AstrologyAstronomy/TL 3 skill, or Divination: Astrology
MediumSummon Spirit
Nature Controlanimal Control spells
NecromancyControl Zombie
Control Underworld Creatures?
The Grey HandDeathtouch
Bonus Spells
Group I SpellGURPS Spell
Calm?
Create Food and DrinkCreate Food, Create Water
CreaturesCreate Animal
Curse/BlessCurse and Bless or Fear and Bravery
Disbelieve and DispelDispel Illusion
Dispel Evil/GoodCounterspell or Ward
Door ControlMagelock and Lockmaster
FearPanic
Heal Minor WoundsMinor Healing
LevitateLevitation
LightContinual Light
Locate Gold and GemsSeek Earth
Locate ObjectsSeeker
MadnessMadness
PlaguePestilence
Protection from Evil/Good?
ShadowsDarkness
Seeing Other PlanesSee Invisible
Group II SpellGURPS Spell
Charm Creatureanimal Control spells
ColdFrostbite
CreaturesCreate Animal
Cure DiseaseCure Disease
Dispel MagicDispel Magic, Suspend Enchantment
Extra-visionGlass Wall, Hawk Vision
Hands of Kra the Mighty?
Heal Serious WoundsMajor Healing
InvisibilityInvisibility
Neutralize PoisonNeutralize Poison
ParalysisTotal Paralysis
PetrefactionFlesh to Stone
SleepMass Sleep
Slow/HasteHinder, Haste or Great Haste
TransmutationEarth to Stone, Stone to Earth
Vapor of Death?
WitheringWither Limb
Zoomorphy?
Group III SpellGURPS Spell
Apparitions?
Change Self and OthersShapeshifting, Shapeshift Others
Control TerrainEarth to Air, Shape Earth, Shape Stone
CreaturesCreate Animal
The DemonSummon Demon
Doomkill?
Enchant Armor and WeaponsAccuracy, Fortify or Deflect
Energy BoltLightning
FlyFlight, Hawk Flight
Infernal Barrier?
Invulnerability?
Mind BarGreater Geas
QuestLesser Geas
Raise the DeadZombie
Reincarnation?
Research?
Sending of EvilPestilence
Shield of DefenseForce Dome
Silver Halo of Soul-Stealing?
TeleportTeleport, Teleport Other
Walls?
Weather Control?
WishCreate Object or Great Wish
This material originally appeared in the electronic mailing list Tékumel Digest #8 on July 25th 1991.

Copyright © 1991 by Brett Slocum. Empire of the Petal Throne copyright © 1975, 2010 by M.A.R. Barker. GURPS copyright © 1986-2013 by Steve Jackson Games.

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