Wednesday, September 19, 1990

Tékumel FAQ

Tekumel FAQ



Last Update: 2014/12/01

Administrivia


  • Recent additions and changes to the FAQ
  • Information about this document

General

  • Professor Barker (1929 – 2012)
  • What is Tékumel?
  • What is Tékumel's History?
  • Who was M.A.R. Barker?
  • What does M.A.R. stand for?
  • What is the Tékumel Foundation?

Game Products

  • What Tékumel products have been published?
  • Where can I get out of print materials?
  • What magazines have had Tékumel articles?
  • What Tékumel fanzines are available?
  • Where can I get Tékumel miniatures?
  • When will the Swords and Glory Referee's Handbook be published?
  • I have $50 to spend. Which books should I buy?
  • Are any products available in electronic format (PDF)?
  • Did the Professor write Hordes of the Things, the minitaures rules?

The New Game: Bethorm

  • When was Bethorm published?

T:EPT Questions

  • What happened to Guardians of Order?
  • What will happen to T:EPT without a publisher?

Novels

  • What Tékumel novels have been published?

Online Resources

  • Is there a web page for Tékumel?
  • Is there a Tékumel mailing list?
  • What other online resources are available?

Miscellaneous

  • Do I have to use [insert rule system] to play a Tékumel game?
  • Are there any Tekumel game conventions?
  • How do you make chumetl?

Credits

  • Thanks

Administrivia


Responses changed for these questions: 


Game Products: 

  • What Tékumel products have been published?

  • What Tékumel fanzines are available?

  • Where can I get Tékumel miniatures?

  • Are any products available in electronic format (PDF)?

The New Game: Bethorm 

  • This is a new section.

T:EPT Questions 

  • This section used to be called "The New Game".


Miscellaneous: 

  • Are there any Tekumel game conventions?



Information about this document


This is an introduction to the fantasy world of Tékumel by M.A.R. Barker. It is aimed at people who know a little about Tékumel, but want to know more. 

The latest and best version is always available on the web at http://www.weirdrealm.com/tekumel/tek_faq.html

Brett Slocum has maintained this document since January 1994. If you have any suggestions for new FAQ questions, or if you discover any mistakes, or if you feel some additional info would help a FAQ question, or if you want to write up a FAQ question, feel free to suggest/correct/do it and send it to him (slocum@weirdrealm.com). 

This document was created using FAQ Builder 1.9 from Wooden Soldier Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free FAQ management system written in .NET and XML.


General


Professor Barker (1929 – 2012)


I'm am very sad to announce that M.A.R. Barker died on March 16th, 2012 in home hospice at the age of 83. He is survived by his wife, Ambereen. He will be sorely missed.


What is Tékumel?


Tékumel is a fantasy world created by M.A.R. Barker and first published by TSR Hobbies in 1975. It was the first complete RPG setting published and the third RPG overall (afterDungeons and Dragons and Tunnels and Trolls). Instead of the typical medieval fantasy setting based on European mythology, Tékumel is based on the mythologies of India, the Middle East, and Mezo-America. It features large political empires that have existed for millennia, similar to Ancient Rome or China, numerous non-human races, horrific creatures, active gods, powerful magic, intrigue inside of intrigue, rigid social strata, and ancient advanced technology.


What is Tékumel's History?


Okay, a (not really) brief description of Tékumel: explorers from Human space discovered Tékumel about 60,000 years in the future. There was a terrible nuclear war on Earth around 2013, and the European nations and the U.S. and China were destroyed. South America, the Indian subcontinent, and the Middle East (for some reason) survived (no mention is made in the brief introduction of Africa) survived, and gradually rebuilt and became a world state of sorts, and humanity spread to the stars, using miraculously high technology (FTL ships--the "Three-Light Drive," contra-gravity, beam weapons, super-dense alloys, androids, and power systems which poked holes in the continuum and drew near-limitless energy through from n-dimensional space). Tékumel was a large world, but had a light core and a low density. It was home to acidic native life forms, several of which were sentient and had even attained early space flight. Humans, and their alien allies, conquered the natives and terraformed the planet, making its ecosystem very earthlike and installing massive gravity engines that gave it an Earthlike day and year and 1.0G. Tékumel was situated on a major trade route, and became a mercantile pleasure world, which had to import metals and industrial goods for the very rich that lived there. 

Then Something Bad (tm) happened. 

Apparently, through unknown agency, Tékumel and its entire star system fell into a pocket dimension. Gravitic stresses nearly tore the planet apart, and destroyed many cities and installations. Interstellar trade was immediately and permanently severed. The native races, who'd been confined in prison-like "reservations", broke free and made war. Civilization fell rather messily, and the Time of Darkness descended. 

Sometime after the disaster, human scientists/philosophers (perhaps aided by the some of the more psychically gifted nonhumans) discovered that in the new dimension, the power of the human mind alone, unaided by technology, could draw power through from extra-dimensional space, and "magic" developed. The sorcerers of the ancient Empire of Llyán of Tsámra mapped nexi between various dimensions and made pacts with various dwellers of other planes, called "demons" by the uninitiated. Great empires rose and fell over the next 30,000 years; the presence of "magic" (really psychic phenomena), along with the obvious superiority (and near-complete inscrutability) of the sciences of the Ancients (whose technology was largely irreparable due to a lack of necessary raw materials) led to a stagnation of the sciences, and to societies which depended largely upon tradition, precedent, and the bonds of family and clan for stability. 

Contact was also made with a race of extremely powerful beings that were for all human purposes gods. These beings subtly encouraged human worship and dependence; great unchanging religious bureaucracies developed, and after several millennia of religious warfare, the temples agreed upon a Concordat which disallowed open religious conflict, which further exaggerated the Tékumelani tendency toward stagnation. The people of Tékumel lack the anthropocentric belief that the universe is knowable and conquerable; they know that there are races and beings which dwarf them in power, and that there are magics and sciences which are far beyond their grasp; intellectual and scientific curiosity is rare and even subtly discouraged. 

As a result of these historical processes, there exist upon the face of the great primary continent of the northeastern hemisphere of Tékumel the Five Empires, all of which are monarchical/theocratic oligarchies in which precedent and tradition hold the strength of law, and many smaller states which balance themselves between two or more of their larger neighbors. There are small enclaves of nonhuman races, most of whom owe allegiance to a human empire, and several states ruled by the inimical races, who still hate humanity and its allies with a passion, but are outnumbered by the more invaders. The Five Empires (one of which is the titular Empire of the Petal Throne, Tsolyánu) have technology about on the level of the European Renaissance (aqueducts, good roads, simple mechanics, wheeled carts, siege engines, crude surgery and slightly more advanced pharmacology, crossbows, water clocks, etc.). Their governments are greatly hidebound and bureaucratic, like those of ancient China. They have mighty, well-organized legions like those of the Romans. Their gods are like those of the Hindus, with a heavy dose of the bloodthirsty Aztec or Mayan deities. Their legal codes and sciences are much like those of the Arab philosophers of the Middle Ages; they are obsessed with personal and family honor, much like the medieval Japanese. The societies presented with the game are very intricate and very old (the youngest governments are some 2,500 years developed, and they have histories, traditions, and myths stretching back some 25,000 years). Professor M.A.R. Barker, the author of the game, is a full professor of linguistics and anthropology; he has developed scripts, languages, histories, modes of dress, etiquettes, architectural styles, weapons and armor, religions, legal codes, demographics, sciences, etc. for all of the major and most of the minor cultures. 

Since the societies are so intricate and formal, political maneuvering and subtlety, combined with the right amount of heroic action and appropriate posturing, are the keys to power, and many campaigns, as well as that of Professor Barker himself from reports, thus deal mostly with intrigue and plotting between the various power groups, combined with expeditions after some bit of lost knowledge or some sorcerous object from an ancient tomb (yes, dungeon crawling!!!). There are bits and pieces of ancient technology, which still function (many are self-repairing within limits, others have been maintained carefully by human and nonhuman sages or by robot servitors); these are fought over as powerful tools. The game's scope is very grand; the Tékumelani do everything *BIG*. There are mighty legions of thousands of soldiers wearing brightly-lacquered armor, wearing great Kheshchál-plumes, and beating huge Karéng war drums, sorcerers calling on terrible demons with secret names, giant pyramidal temples thousands of years old upon which hundreds of war-captives are sacrificed to Vimúhla, the Lord of Flame, etc. 

Tékumelani culture is very baroque, with titles like Reader of the Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of Lady Avánthe, Tánule the Patron of Lovers, and twenty-three forms of the pronoun "you", to be used when speaking to individuals of varying status and profession! 

(Source: Theron Goudeau)


Who was M.A.R. Barker?


Professor M.A.R. Barker was a retired professor of linguistics and South Asian Studies at the University of Minnesota. He had published several texts on the Klamath and Urdu languages. 

For thirty years he ran two weekly gaming groups in Tékumel. 

For more information on the professor, see his Wikipedia entry.


What does M.A.R. stand for?


Muhammed Abd-al-Rahman.


What is the Tékumel Foundation?


The Tékumel Foundation is a non-profit literary foundation created to encourage, support and protect the literary works and all related products and activities surrounding Professor M.A.R. Barker’s world of Tékumel and the Empire of the Petal Throne. They can be found at http://tekumelfoundation.org.


Game Products


What Tékumel products have been published?


Here is a complete bibliography of all things Tekumeláni that have been published. 

Alberti, Bob and M.A.R. Barker, Mitlányal, Self-published, 2001. 
Alberti, Bob and M.A.R. Barker, Mitlányal, Volume 1, The Gods of Stability, Zottola Publishing, 2002. 
Alberti, Bob and M.A.R. Barker, Mitlányal, Volume 2, The Gods of Change, Zottola Publishing, 2002. 
Barker, M.A.R., Abenteuer auf Tékumel: Band 1: Kindheit und Jugendjahre in Tsolyánu, AGEMA Verlag, 1994. 
Barker, M.A.R., Abenteuer auf Tékumel: Band 1: Kindheit und Jugendjahre in Tsolyánu, Tita's House of Games, 2002. 
Barker, M.A.R., Adventures on Tékumel, Part One: Growing Up On Tékumel, Theatre of the Mind Enterprises, 1992. 
Barker, M.A.R., Adventures on Tékumel, Part Two, Volume I: Coming of Age in Tékumel, Theatre of the Mind Enterprises, 1992. 
Barker, M.A.R., Adventures on Tékumel, Part Two, Volume II: Beyond the Borders of Tsolyánu, Theatre of the Mind Enterprises, 1993. 
Barker, M.A.R., Adventures on Tékumel, Part Two, Volume III: Beneath the Lands of Tsolyánu, Theatre of the Mind Enterprises, 1994. 
Barker, M.A.R., Armies of Tékumel, Volume 2: Yán Kór and Allies, Adventure Games, 1981. 
Barker, M.A.R., Audio Recordings of Professor M.A.R. Barker CD, Tita's House of Games, 2002. 
Barker, M.A.R., Book of Ebon Bindings, The, Imperium Publishing, 1978. 
Barker, M.A.R., Book of Ebon Bindings, The, Adventure Games, 1981. 
Barker, M.A.R., Book of Ebon Bindings, The, Different Worlds/Theatre of the Mind Enterprises, 1991. 
Barker, M.A.R., Citizenship Document, Self-published, 1974. 
Barker, M.A.R., Death of Kings, A, Zottola Publishing, 2003. 
Barker, M.A.R., Declaration of War poster, TSR, 1979. 
Barker, M.A.R., Declaration of War print, Tita's House of Games, 1997. 
Barker, M.A.R., Deeds of the Ever-Glorious, Adventure Games, 1981. 
Barker, M.A.R., Deeds of the Ever-Glorious, PDF, 1994. 
Barker, M.A.R., Deeds of the Ever-Glorious, Tita's House of Games, 1997. 
Barker, M.A.R., Empire of the Petal Throne, Self-published, 1974. 
Barker, M.A.R., Empire of the Petal Throne, TSR, 1975. 
Barker, M.A.R., Empire of the Petal Throne, TSR, 1976. 
Barker, M.A.R., Empire of the Petal Throne, Gamescience/Dixie Press, 1983. 
Barker, M.A.R., Empire of the Petal Throne, Different Worlds, 1987. 
Barker, M.A.R., Empire of the Petal Throne, Tita's House of Games, 2000. 
Barker, M.A.R., Ever-Glorious Empire, The: Engsván hlá Gánga, PDF, 1996. 
Barker, M.A.R., Flamesong, DAW Books, 1985. 
Barker, M.A.R., Grammar of Engsvanyáli, PDF, 1994. 
Barker, M.A.R., Grammar of Livyáni, PDF, 1994. 
Barker, M.A.R., Grammar of Sunúz, PDF, 1994. 
Barker, M.A.R., Grammar of Yán Koryáni, PDF, 1994. 
Barker, M.A.R., Lords of Tsámra, Self-published, 2001. 
Barker, M.A.R., Lords of Tsámra, Zottola Publishing, 2003. 
Barker, M.A.R., Man of Gold, DAW Books, 1984. 
Barker, M.A.R., Prince of Skulls, Zottola Publishing, 2002. 
Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Gamescience, 1983. 
Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Tita's House of Games, 2000. 
Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book I, Different Worlds, 1987. 
Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book II, Different Worlds, 1988. 
Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book II, Tita's House of Games, 2002. 
Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book III, Tita's House of Games, 2002. 
Barker, M.A.R., Swords and Glory Volume II: Tékumel Player's Handbook, Gamescience, 1984. 
Barker, M.A.R., Swords and Glory Volume II: Tékumel Player's Handbook, Tita's House of Games, 1998. 
Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Self-published, 1977. 
Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Imperium Publishing, 1978. 
Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Adventure Games, 1981. 
Barker, M.A.R., Tsolyáni Langage Pronunciation audio CD, Tita's House of Games, 2000. 
Barker, M.A.R., Tsolyáni Langage Pronunciation audio tape, Adventure Games, 1981. 
Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Tita's House of Games, 1999. 
Barker, M.A.R., War of the Wizards, Self-published, 1974. 
Barker, M.A.R., War of the Wizards, TSR, 1975. 
Barker, M.A.R., War of the Wizards, TSR, 1975. 
Barker, M.A.R., War of the Wizards, TSR, 1976. 
Barker, M.A.R., War of the Wizards, Tita's House of Games, 1999. 
Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 3: Mu'ugalavyá, Tékumel Journal, 1983. 
Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 3: Mu'ugalavyá, Tita's House of Games, 1997. 
Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 4: Salarvyá, Tékumel Journal, 1983. 
Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 4: Salarvyá, Tita's House of Games, 1997. 
Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 5: Livyánu and Tsoléi, Tékumel Journal, 1983. 
Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 5: Livyánu and Tsoléi, Tita's House of Games, 1997. 
Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 6: Shényu, Tita's House of Games, 1997. 
Barker, M.A.R. and Chirené Bakál, Miniatures for Tékumel, Tékumel Journal, 1982. 
Barker, M.A.R. and Chirené Bakál, Miniatures for Tékumel, Tita's House of Games, 1997. 
Barker, M.A.R. and Jeff Berry, Citizenship Document, Adventure Games, 1981. 
Barker, M.A.R. and Jeff Berry, Citizenship Document, Tékumel Games, 1984. 
Barker, M.A.R. and Neil R. Cauley, Gardásiyal: Deeds of Glory, Theatre of the Mind Enterprises, 1995. 
Barker, M.A.R. and Victor Raymond, Tékumel Bestiary, The, Theatre of the Mind Enterprises, 1993. 
Barker, M.A.R., et al., U-Con Conversations 1998 and 1999, Tita's House of Games, 2001. 
Barker, M.A.R., et al., U-Con Conversations 2000 and 2001, Tita's House of Games, 2002. 
Barker, Phil, Hordes of the Things 2.0, Wargames Research Group, 2002. 
Barker, Phil, Sue Laflin-Barker and Richard Bodley Scott, Hordes of the Things, Wargames Research Group, 1991. 
Berry, Jeff and M.A.R. Barker, Qadardálikoi, Tékumel Games, 1983. 
Berry, Jeff and M.A.R. Barker, Qadardálikoi, Tita's House of Games, 1998. 
Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 1, Adventure Games, 1980. 
Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 2, Adventure Games, 1980. 
Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 3, Adventure Games, 1980. 
Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 4, Adventure Games, 1980. 
Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 5, Adventure Games, 1980. 
Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 6, Adventure Games, 1980. 
Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 7, Thursday Night Group, 1983. 
Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 1, Thursday Night Group, 1982. 
Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 2, Thursday Night Group, 1982. 
Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 3, Thursday Night Group, 1982. 
Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 4, Thursday Night Group, 1982. 
Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 5, Thursday Night Group, 1982. 
Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 6, Thursday Night Group, 1982. 
Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 7, Thursday Night Group, 1982. 
Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 8, Thursday Night Group, 1982. 
Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 9, Thursday Night Group, 1984. 
Berry, Jeff, et al., ed., Best of the Journal 1, Tékumel Games, 1986. 
Berry, Jeff, et al., ed., Best of the Journal 2, Tékumel Games, 1986. 
Berry, Jeff, et al., ed., Best of the Journal 3, Tékumel Games, 1986. 
Brady, Patrick, Joe Saul and Edwin Voskamp, Tékumel: The Empire of the Petal Throne, Guardians of Order, 2005. 
Brigdon, Floyd, ed., Visitations of Glory, No. 01, PDF, 2001. 
Brodt, Carl, ed., Seal of the Imperium, Vol. 1, Issue 1, Tita's House of Games, 1999. 
Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 1, Tita's House of Games, 2008. 
Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 2, Tita's House of Games, 2009. 
Dalluhn, Keith, U-Con 2000 Tékumel Track Adventure, Self-published, 2000. 
Dee, Jeff and M.A.R. Barker, Bethorm: the Plane of Tekumel RPG, UNIgames, 2014. 
Dee, Jeff and M.A.R. Barker, Katalal Area Map & Gazetteer, UNIgames, 2014 
Donnelly, Krista, Great Chlen Race, The , Tita's House of Games, 2005. 
Fletcher, Ken, World of Tékumel Battle Kibitzers Guide 1 & 2, Self-published, 1981. 
Fletcher, Ken, World of Tékumel Battle Kibitzers Guide 3 & 4, Self-published, 1982. 
Fletcher, Ken, World of Tékumel Battle Kibitzers Guide 5 & 6, Self-published, 1982. 
Fletcher, Ken, World of Tékumel Temple of Vimúhla (Lord of Fire) in the City of Kátalal, Self-published, 1983. 
Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Self-published, 1995. 
Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Tita's House of Games, 1998. 
Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Self-published, 1996. 
Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Tita's House of Games, 1999. 
Fregni, Giovanna, City of Dlash, The, Map and Gazetteer, Self-published, 2003. 
Fregni, Giovanna, Notes from the Thursday Night Group, Self-published, 2003. 
Fregni, Giovanna and Victor Raymond, Citizenship Document, Tita's House of Games, 2001. 
Healy, Zane H, Gardásiyal Character Generator, Avanthár Software, 1997. 
Healy, Zane H and M.A.R. Barker, MacKévuk, Avanthár Software, 1997. 
Johnson, Brad, ed., Visitations of Glory, No. 02, PDF, 2001. 
Johnson, Brad, ed., Visitations of Glory, No. 03, PDF, 2001. 
Johnson, Brad, ed., Visitations of Glory, No. 04, PDF, 2002. 
Johnson, Brad, ed., Visitations of Glory, No. 05, PDF, 2002. 
Johnson, Brad, ed., Visitations of Glory, No. 06, PDF, 2002. 
Johnson, Brad, ed., Visitations of Glory, No. 08, PDF, 2005. 
Johnson, Brad, ed., Visitations of Glory, No. 09, PDF, 2005. 
Johnson, Brad, ed., Visitations of Glory, No. 10, PDF, 2006. 
Johnson, Brad, ed., Visitations of Glory, No. 11, PDF, 2007. 
Johnson, Brad, ed., Visitations of Glory, No. 12, PDF, 2008. 
Kaiser, Donald, ed., Introduction to Tékumel, An, Self-published, 1989. 
Kaiser, Donald, ed., Introduction to Tékumel, An, Tita's House of Games, 2002. 
Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 2, Tékumel Consortium, 1987. 
Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 3, Tita's House of Games, 2003. 
Kelly, Belinda, ed., Visitations of Glory, No. 07, PDF, 2004. 
Lorince, Andrew, Qadardálikoi Battle Cards, Tékumel Journal - Fenul Office, 1986. 
Lorince, Andrew, Qadardálikoi Battle Cards, Andrew Lorince, 2002. 
Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No. 1, Tékumel Games, 1984. 
Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No. 2, Tékumel Games, 1984. 
Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No. 3, Tékumel Games, 1984. 
Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No. 4, Tékumel Games, 1985. 
Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No. 5, Tékumel Games, 1985. 
Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No. 6, Tékumel Games, 1985. 
Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 2 No. 1, Tékumel Games, 1985. 
Mayeau, Michael E, Nightmare Maze of Jigrésh, The, Judges Guild, 1981. 
Mayeau, Michael E, Nightmare Maze of Jigrésh, The, Tita's House of Games, 1997. 
Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Self-published, 1992. 
Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Andrew Lorince, 1994. 
Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Self-published, 1993. 
Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Andrew Lorince, 1994. 
Morris, Dave, ed., Eye of All-Seeing Wonder, No. 3, Self-published, 1994. 
Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Self-published, 1995. 
Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Andrew Lorince, 1995. 
Pettigrew, Mark, Best of the Journals, The: The Pettigrew Selections, Tita's House of Games, 1999. 
Pettigrew, Mark, Jakállan Intrigue, A, Tékumel Games, 1984. 
Pettigrew, Mark, Jakállan Intrigue, A, Tita's House of Games, 1997. 
Pettigrew, Mark, Tomb Complex of Nereshánbo, The, Tékumel Games, 1984. 
Pettigrew, Mark, Tomb Complex of Nereshánbo, The, Tita's House of Games, 1997. 
Rudolph, Gary, Míssum, Imperium Publishing, 1978. 
Rudolph, Gary, Míssum, Tita's House of Games, 1997. 
Rudolph, Gary and M.A.R. Barker, Armies of Tékumel, Volume 1: Tsolyánu, Imperium Publishing, 1978. 
Rudolph, Gary and M.A.R. Barker, Armies of Tékumel, Volume 1: Tsolyánu, Adventure Games, 1981. 
Rudolph, Gary, ed., Tékumel Journal, No. 1, Imperium Publishing, 1977. 
Rudolph, Gary, ed., Tékumel Journal, No. 2, Imperium Publishing, 1978. 
Scott, Curtis M, Gateway to Tékumel, Self-published, 1983. 
Scott, Curtis M, Gateway to Tékumel, Tita's House of Games, 2000. 
Scott, Curtis M, Popósyal Newsletter, Volume I, Number 1, Self-published, 1983. 
Scott, Curtis M, Tsolyáni Primer, The, Tékumel Journal, 1982. 
Scott, Curtis M, Tsolyáni Primer, The, Tékumel Games, 1986. 
Scott, Curtis M, Tsolyáni Primer, The, PDF, 1995. 
Scott, Curtis M, Tsolyáni Primer, The, Tita's House of Games, 2000. 
Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Adventure Games, 1979. 
Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Tita's House of Games, 1997. 
Sutherland, David, Legions of the Petal Throne, TSR, 1977. 
Sutherland, David, Legions of the Petal Throne, Tita's House of Games, 1997. 
Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book, Tékumel Games, 1985. 
Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book, Tita's House of Games, 1997. 
Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier Maps Set, Tékumel Games, 1986. 
Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier Maps Set, Tita's House of Games, 1997. 
Tiehen, John, Art of Tactical Sorcery, The, Tékumel Games, 1986. 



Where can I get out of print materials?


Sometimes Tékumel materials show up in the used game bins of game stores. I've picked up many items, including an original TSR set of EPT. eBay and online retailers of used games are a good bet as well. 

Tita's House of Games has many out-of-print books in stock, as well as reprints of many of the classic Tékumel books. A price list and ordering information are available at the official Tékumel website

(Source: Andrew Lorince, Carl Brodt) 



What magazines have had Tékumel articles?


Best of the Journals, The, Volume I 
Best of the Journals, The, Volume II 
Best of the Journals, The, Volume III 
Different Worlds #17 
Different Worlds #47 
Dragon #4 
Dragon #11 
Dragon #20 
Dragon #24 
Dragon #26 
Dragon #31 
Dragon #34 
Eye of All-Seeing Wonder, Issue 1 
Eye of All-Seeing Wonder, Issue 2 
Eye of All-Seeing Wonder, Issue 3 
Eye of All-Seeing Wonder, Issue 4 
Eye of All-Seeing Wonder, Issue 5 
Eye of All-Seeing Wonder, Issue 6 
Gryphon #2 
Imperial Military Journal, Vol. II, No. 1 
Imperial Military Journal, Vol. II, No. 2 
Imperial Military Journal, Vol. II, No. 3 
Imperial Military Journal, Vol. II, No. 4 
Imperial Military Journal, Vol. II, No. 5 
Imperial Military Journal, Vol. II, No. 6 
Imperial Military Journal, Vol. II, No. 7 
Journal of Tékumel Affairs, Vol. III, No. 1 
Journal of Tékumel Affairs, Vol. III, No. 2 
Journal of Tékumel Affairs, Vol. III, No. 3 
Journal of Tékumel Affairs, Vol. III, No. 4 
Journal of Tékumel Affairs, Vol. III, No. 5 
Journal of Tékumel Affairs, Vol. III, No. 6 
Journal of Tékumel Affairs, Vol. III, No. 7 
Journal of Tékumel Affairs, Vol. III, No. 8 
Pyramid #11 
Seal of the Imperium, Vol. 1, Issue 1 
Seal of the Imperium, Vol. 2, Issue 1 
Seal of the Imperium, Vol. 2, Issue 2 
Space Gamer #6 
Space Gamer #71 
Strategic Review #4 
Strategic Review #7 
The Imperial Courier Vol. I No. 1 
The Imperial Courier Vol. I No. 2 
The Imperial Courier Vol. I No. 3 
The Imperial Courier Vol. I No. 4 
The Imperial Courier Vol. I No. 5 
The Imperial Courier Vol. I No. 6 
The Imperial Courier Vol. II No. 1 
The Imperial Courier Vol. II No. 2 
The Tékumel Journal No. 1 
The Tékumel Journal No. 2 
Visitations of Glory, Issue 01 
Visitations of Glory, Issue 02 
Visitations of Glory, Issue 03 
Visitations of Glory, Issue 04 
Visitations of Glory, Issue 05 
Visitations of Glory, Issue 06 
Visitations of Glory, Issue 07 
Visitations of Glory, Issue 08 
Visitations of Glory, Issue 09 
Visitations of Glory, Issue 10 
Visitations of Glory, Issue 11 
Visitations of Glory, Issue 12 
Wargamer's Digest Vol. 3 No. 5 
White Dwarf #10 
White Dwarf #54 

complete article index in Excel format is available at Brett Slocum's Tekumel Site. 

(Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil Polli, Zane Healy, Ted Lyng, and Chris Davis) 


What Tékumel fanzines are available?


James Maliszewski is starting a new fanzine called The Excellent Travelling Volume. This will be a paper zine. It will start publication in December 2014. 

Brad Johnson is the compiler of the The Book of Illuminations of Glory, a Tekumel APA (Amateur Press Association), a fanzine published on the web. A mailing list on Yahoo! is used to distribute it at http://groups.yahoo.com/group/apatekumel. Back issues are available, either as web pages or PDF files, at Tekumel.com. 

Carl Brodt (carlbrodt@aol.com), of Tita's House of Games, has published several issues of Seal of the Imperium, a Tékumel fanzine that has even higher quality than the Eye of All-Seeing Wonder. Copies of Seal are available from Carl. 

Eye of All-Seeing Wonder (1992-96) was a very high quality magazine with good original art and well-written articles. Sometimes better than old Imperial Couriers in content, always better in production quality. Sadly, the Eye of All-Seeing Wonder has ceased publication after six issues. All issues are available from Tita's House of Games or Andrew Lorince. 

James Roach published of Realms of Wonder, a RPG fanzine with lots of accounts from his alternate Tékumel campaign until his death in 1997. 

Before that, the players in Barker's campaigns published several fanzines, including The Imperial Courier (1984-87), The Journal of Tekumel Affairs(1982-84), the Imperial Military Journal (1980-83), and the Tekumel Journal (1977-78).


Where can I get Tékumel miniatures?


The Tekumel Project produces 28mm scale miniatures. Our main page is located at http://thetekumelproject.blogspot.ca/ and our catalogue pages are located at http://thetekumelclub.blogspot.ca/ 

For information please contact Howard Fielding via: green27 -at- sympatico -dot- ca. 

All other lines of miniatures lines are no longer available. 

(Source: Howard Fielding)


When will the Swords and Glory Referee's Handbook be published?


Work on this book was halted due to financial concerns. 

(Source: Carl Brodt)


I have $50 to spend. Which books should I buy?


Buy the paperback of Bethorm: The Plane of Tekumel for $40 and buy the first two novels The Man of Gold and Flamesong from an online used bookstore for about $10. 



Are any products available in electronic format (PDF)?


Yes, the original EPT, the temple articles, the language grammars, Deeds of the Ever-Glorious, The Tsolyani Language, and more have been converted to PDF. There are some free products. They are available from http://rpg.drivethrustuff.com/browse/pub/57/MAR-Barkers-World-of-Tekumel

Bethorm: the Plane of Tekumel RPG and its supplementary products are available online (http://rpg.drivethrustuff.com/browse.php?cPath=271_20228). Additional free products for Bethorm are available through its web site (http://bethorm.com/?page_id=209)


Did the Professor write Hordes of the Things, the minitaures rules?


No, Phil Barker, who wrote Hordes of the Things, is not M.A.R. 'Phil' Barker, who created Tekumel. He wrote the Tekumel army lists into the game after reading about Tekumel. The two men met and corresponded. They were also distant cousins.


The New Game: Bethorm


When was Bethorm published?


Bethorm: Plane of Tekumel RPG was published by UNIgames in 2014. Bethorm is based on UNIgames' Pocket Universe system. The core book is a complete game with human and nonhuman character generation, all of the creatures of the Five Empires, all of the spells of Pavar's pantheon, and focuses on Tsolyanu with the city of Katalal as the starting pount. It is available in PDF for $19.95, softcover for $39.95, and hardcover for $64.95. It is available through the Bethorm website (http://bethorm.com/?page_id=182). 



T:EPT Questions


What happened to Guardians of Order?


In August 2006, Guardians of Order closed its doors. It had been a one person operation since January, 2006. Various factors, including a weak dollar, led to the decision. For more information, see the Guardians of Order website.


What will happen to T:EPT without a publisher?


Joseph Saul, one of the authors of the new game had this answer (August 2006): 


The copyright to T:EPT (not to Tékumel itself, which is held solely by
Prof. Barker) is, and has been, held by a company called RPGDesigners,
Incorporated, which is owned by the design team. We are making
arrangements with Mark to transfer all of the computer files and artwork,
along with any remaining copies of the game he may have, to us. He will
also sign over the right to use any of Guardians' intellectual property
that appears in the game. Understand that we are securing the
intellectual property we do not already own associated with T:EPT. We are
NOT assuming Guardians of Order's liabilities.

We will license the right to produce Tékumel material from Professor
Barker, with whom we have been in contact, and who supports this effort.
We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
supplements, and set up website support. We will be working with an
established game company on distribution and marketing (we're talking to
several). And yes, you will have access to the errata. Peter Gifford has
done a wonderful website design for us, and has committed to work with us
on future T:EPT publications as well, so you can be assured that we will
maintain high standards. 


(Source: Joe Saul)


Novels


What Tékumel novels have been published?


Man of Gold, M.A.R. Barker, DAW Books, 1984. 
Flamesong, M.A.R. Barker, DAW Books, 1987. 
Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out of order). 
Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002. 
A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.


Online Resources


Is there a web page for Tékumel?


The Official Tékumel: The World of the Petal Throne web site (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous. Best source of background for Tékumel on the web. 

Brett Slocum's Tékumel blog (http://joyfulsitting.blogspot.com) has a variety of resources available, including characters, alternate rules for Tékumel (GURPS, RQ, Tirikélu, etc.), and more. 

A list of other web pages is on Brett Slocum's site. 


Is there a Tékumel mailing list?


An unmoderated mailing list has been started at Yahoo! Groups. Several members of the Thursday Night Group and Professor Barker are members here. This site also has downloadable files, a chat room, links, some player/referee databases, polls, etc. To subscribe, send a message to: tekumel-subscribe@yahoogroups.com or go to http://groups.yahoo.com/group/tekumel. 

A moderated list also exists at Yahoo! Groups. It is intended for specific questions about the world of Tékumel. No rules discussion is allowed. Prof. Barker participates and answers questions, as well as the Thursday Night Group. This mailing list is a wealth of information about Tékumel. To subscribe, send a message to: tekumel-moderated-subscribe@yahoogroups.com or go to http://groups.yahoo.com/group/tekumel-moderated. 

Other mailing lists: 
http://groups.yahoo.com/group/tekdevel - discussion of computer projects related to Tekumel. 

http://groups.yahoo.com/group/tekheretic - in-character discussions of Tekumel without attempting to remain within canon. 

http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel novels of M.A.R. Barker. 

http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory, the Tekumel Amateur Press Association. 

http://groups.yahoo.com/group/tsolyani - a discussion group of the Tsolyani language for those using the available language resouces. 

http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel miniatures and warfare. 

(Source: Brett Slocum) 



What other online resources are available?


There is a Google+ Tekumel Community, as well as a Facebook group.


Miscellaneous


Do I have to use [insert rule system] to play a Tékumel game?


Well, since there are currently five official rule systems for Tékumel, I'd say a most definite 'No'. I've played using Runequest, Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's freeform rules. I've heard of people using AD&D, Rolemaster, and several home-grown rule sets. So, the important thing is to play in the world, not what rules you use. 

(Source: Brett Slocum) 



Are there any Tekumel game conventions?


Yes. U-Con (http://ucon-gaming.org/) is held every November in Ypsilanti, Michigan at a hotel conference center. They have a Tekumel Track with games in every time slot. 

Con of the North (http://conofthenorth.org/) in Plymouth MN is held every February. Brett Slocum organized a Tekumel Track in 2014 and plans on one for 2015. He hopes to continue this into the future. 

Celesticon (http://celesticon.com/) in Fremont CA is held over Labor Day weekend. They had a Tekumel Track with over 35 hours of Tekumel games, including a LARP. The organizers hope to repeat again in 2015.


How do you make chumetl?


The recipe is the same as for a salted lassi from Punjabi India: 1 cup plain unsweetened yogurt, 1 cup water, ½ tsp roasted cumin powder, a shot or two of Tabasco sauce, salt to taste. Or substitute 2 cups buttermilk for the yogurt and water.


Credits


Thanks


First, without Professor Barker, none of this would exist. Thank you for the gift of your imagination. 

I'd like to thank several people for their continuing support of Tékumel: 

Bob Alberti 
Patrick Brady 
Carl Brodt 
Jeff Dee 
Krista Donnelly 
Giovanna Fregni 
Jim Garrison 
Peter Gifford 
George Hammond 
Malcolm Heath 
Brad Johnson 
Don Kaiser 
Andrew Lorince 
Victor Raymond 
Joe Saul 
Edwin Voskamp 
Joe Zottola 

Many thanks to the legion of contributors to this FAQ, including, but not limited to: 

Robert Dushay 
Theron Goudeau 
Zane Healy 
Peter Huston 
Steve Lopez 
Andrew Lorince 
Ted Lyng 
Phil Polli 
Bruce Roberts 
Ed Whittaker 
Howard Fielding