Sunday, January 20, 2013

RPG Bucket List

Okay, so my desire to play WEG Star Wars brought a response from +Gary Fortuin about that being on his bucket list. Which I'll take as expanding the concept of "the game that got away" to "what I want to play before I die".

Here's my RPG bucket list (in no particular order):
  • Star Wars from West End Games (play or run)
  • Middle Earth (MERP) from Iron Crown (play with the right GM)
  • A Tekumel game using my own rules that have been published (play and run)
  • A fantasy game in my own setting (run)
  • Sorcerer's Crusade by White Wolf (either)
  • Buffy The Vampire Slayer RPG (either)
  • C.J. Carella's Witchcraft and Conspiracy X (since they're both now in Unisystem -- play and run)
  • Planescape by TSR (play)
  • Spelljammer by TSR (play)
  • Space: 1889 by GDW (perhaps with rules converted from some other game -- play then run)
  • GURPS Infinite Worlds from Steve Jackson (I love GURPS, at least the way I play it -- play or run)
  • Castle Falkenstein from R. Talsorian (play)
  • Usagi Yojimbo by Sanguine (I adore this setting. Who doesn't want to play a ronin samurai rabbit? -- run)
  • Land of the Rising Sun by FGU (This game shows what you can do when you combine the talents of Lee Gold with the Chivalry & Sorcery rules. Best Samurai rules ever. -- run)
  •  Feng Shui by Daedalus/Atlas (either)
  • Ars Magica by Atlas (both)
  • Pendragon by Chaosium (both)
  • Over the Edge by Atlas Games (both).


  1. I'd rather play most of these, but would be willing to run them.

    1) Pendragon (especially a Pagan Shore campaign)
    2) Flashing Blades (preferably a High Seas game)
    3) Chivalry & Sorcery (1st or 2nd edition)
    4) Land of the Rising Sun
    5) Space 1889
    6) Celtic Legends
    7) Lords of Creation
    8) Fantasy Wargaming (OK, I'd run this)
    9) The Fantasy Trip
    10) The Arcanum
    11) ACKS (which I am getting ready to run, so I guess maybe I should take it off the list?)
    12) Dawn Patrol
    13) a Sixguns & Sorcery setting of my own design (probably using GURPS, and I'd probably need to run it myself, which would mean getting more experience playing 4E)
    14) Greyhawk, using AD&D 1E (no UA, except for the unarmed combat alternate rules), starting in 576CY (and ignoring the canon metaplot)
    15) MegaTraveller (if I ran it, it would not be in the Imperium setting)
    16) a space operatic setting of my own (which would use GURPS rules, largely because certain elements of the setting are already covered in various GURPS rules)
    17) a "secret powers/secret societies" Age of Enlightenment game
    18) Dark Space (a setting for Rolemaster/Spacemaster)
    19) Spelljammer
    20) Top Secret
    21) Cyberpunk 2020
    22) Realms of the Unknown (if I run it, there will be a lot of house rule changes, though)
    23) a GURPS Voodoo/Cabal crossover

    1. The secret societies of the Age of Enlightenment would be great. And C.J. Carella's Witchcraft was an expansion of his GURPS Voodoo. So, that would certainly be on my list.

  2. Interesting. I see some potential overlap with such a list of mine. Maybe it's time to do something about some online game plans...