Thursday, May 30, 2013

Obscure RPG Appreciation Day: Midkemia Press, Part 1

(I must apologize. I thought tomorrow was Obscure RPG Appreciation Day. This post is only half of the books I wanted to review. More will be posted tonight or tomorrow. -- Brett)

(Now I've found out that tomorrow is indeed the correct day. It was changed from May 30th when it changed from Obscure Fantasy RPG Appreciation Day to Obscure RPG Appreciation Day. The creator of this day is also confused, because his logo has today's date on it. So, I'll leave this post up and post another tomorrow. If you want to participate, check out the official blog host: Mesmerized by Sirens -- Brett)



Back in the 1970s, a group of friends played in a D&D campaign the group called, "First Midkemian Campaign". That campaign was set on the world of Midkemia. The members of that game group starting writing up the details of their world, and thus was Midkemia Press created in 1979.

Midkemia Press published a series of books detailing the world of Midkemia. They concentrated on The Duchy of Crydee and an area called the Sunken Lands, a vast wilderness full of monsters and jungle between you and immense wealth. People have become fantastically wealthy venturing into the Sunken Lands. They've also become quite dead.

Midkemia is the world Raymond Feist used as the setting for most of his novels. The events of Magician take place 1500 years before the time period presented in these publications.

Throughout their books, they keep mentioning The Tome of Midkemia, the rules of their game, and their imminent publication, but they never saw the light of day.

Most of the Midkemia line supports urban roleplaying. Their first supplement, Cities, is a sourcebook for running city-based adventures. Thus the home town or city is not just a place to resupply after dungeon-delving, but an adventure in itself.

I have most of their products, only missing The City of Carse, and a hardcopy of The Black Tower. Three of the books are available in PDF format.

Tulan of the Isles



This book details a fully populated town in the Duchy of Crydee. It includes maps depicting every building in the town with a key showing most of the population of the town. Some things are left empty with the expressed purpose of giving GMs a place to customize Tulan from their own imagination. Even without customization, Tulan is fully realized and could be played without modification. The book includes an 11"x17" player's map showing all the buildings. The maps inside the book are for the GM, giving closeups of the neighborhoods. Then the numbered key lists the stores and occupants.

The details are rich enough to give GMs lots to hang urban interactions. For instance, S32 is listed as "FISHMONGER, Ulan's Fresh Catch. Ulan Hurelga, a short, modest man, owns this large establishment, selling most of the catch made by the river fishers of Fishtown. His wares run to channel catifsh, fresh water bass, river trout, salmon (in season), and other denizens of the river. Occasionally, he will have some salt water fish caught by Olson Gardel at the Sign of the Red Crab (M75)."

A list of major personalities is listed, along with some details of Old Tulan, the original city 3 miles downstream, that was abandoned 100 years ago after the Nights of Terror, a mysterious incident that convinced the residents to leave and never come back. The citadel of the city, The Black Tower, stands watch over the ruins. Some say it's haunted and some who layover on the shore never return.

The Black Tower is a separate dungeon module. This book only give you the environs of Old Tulan.

The Black Tower


This module details The Black Tower, the keep of Old Tulan. A hundred years ago, the Nights of Terror forced the residents to flee the city. The Black Tower is described as follows: "Ancient and ill-fated, Castle Tulan stands as a spectral edifice surrounded by a reed-choked moat in the old town of Tulan. At night, fearful sailors on passing ships have reported strange lights flashing from the windows of the northernmost castle tower. Rumors have it a host of unholy creatures have taken up residence in the vast halls and galleries. The locals tend to be close mouthed on the subject, and when queried, turn hastily away, muttering about dangerous questions. The townspeople do not interfere with anyone foolhardy enough to visit the castle but simply shake their heads in disbelief over those so obviously bereft of their senses, and never speak of those who have tried before."

The module gives the history of the Nights of Terror and details the current situation in The Black Tower. The tower has five stories and a basement, and the book provides maps and a room key for all 143 rooms.

Here is a sample room:

"(6) Barracks: Formerly used as a reserve barracks by the baron's men and as a staging area for raids against besiegers, this room is now used by the Kobold Chief, Blazedok, as his Great Hall. There are three long tables with benches here containing casks of ale and platters. There is a stone throne between the doors to the armory. Crouched on either side of the throne is a pair of Black Trackers, obedient to Blazedok. Blazedok's personal bodyguard consists of 22 1st level Kobolds and Snori Allnose, a troll hired to keep the boys in line. There will be 3d12 ordinary Kobolds in the room as well. Blazedok (Kobold/ 2+/ 11/ S/ Attacks by weapon type) wears chainmail, and has a +2 mace, a Ring of Fire Resistance, and a Ring of Human Control. Snori Allnose (Troll/ 4/ 24/ N/ 2 Claw, 1 Bite or by weapon type/ 1-4; 1-8/ No Claw, No Bite) uses a spiked club (2d8 damage, blood loss on 20/ d20). (Black Trackers/ 5/ 56-61/ L/ 1 Bite/ 2d8/ *). The Kobolds all have leather armor and short swords. 40% will have a bow or one nearby. (Kobolds/ 2+/ 22 at 1d4/ S/ Attacks by weapon type)."

The folks at Midkemia are still around, and they've kindly republished the original in PDF format for free.

Towns of the Outlands


Towns of the Outlands presents six smaller locations in the world of Midkemia. These are all generic
enough to be placed in any campaign, while still retaining depth and color. They fit specific places on Midkemia. They include a desert village built around the only spring for days, a pirate cove, a mining town, a northern trading fort, a crossroads inn, and a hill fort. Each has one or more maps, NPCs, and can easily be used in other campaign worlds.

The folks at Midkemia are still around, and they've kindly republished the original in PDF format for free.


I will be using these books in my upcoming The Fantasy Trip campaign that I'm working on.













Tuesday, May 28, 2013

Beyond the Wall Blogtest Progress Report

We have chosen playbooks.

The order of the table and the playbooks we chose:


+Rob Barrett of Vargold: The Wolf-Time chose Dwarven Adventurer.

I chose the Would-Be Knight.
+Henry Wong of The Campaign Expanse is creating a Self-Taught Mage.
+Pearce Shea of games with others is creating a Witch's Prentice.
+Anthony Simeone of Once More Unto the Breach is creating a Young Woodsman.
+Mike Lizardi of Fear No Darkness is creating a Halfling Outrider.

Tomorrow we start creating characters and the village.

Sunday, May 26, 2013

My First New Map

I say "my first new map" because I did a little mapping back in the day, but this is my first attempt in the modern era, after the flood.

I've been marveling at the mapmaking abilities of my OSR peeps, so I decided to try my hand at it. I was at Michael's with wife and daughter, cooling my heels, so I looked for mapmaking tools. I ended up with a Faber-Castell Pitt artist pen (Superfine, 0.4mm) and a 6"x8" Artist's Loft Black Sketchbook. I discovered that I prefer to map in pen and edit in GIMP, rather than drawing in pencil and inking it.

Here is my first attempt, a cavern. I've seen everyone crosshatching the walls, so I chose to stipple instead to have my own style. I'm still figuring out how I want to deal with underwater sections. Arrows point up the stairs. The right side is a small river underground, and the middle section is partially underwater. The large cavern on the left is full of stalagmites and stalactites.

Here's the map.



Saturday, May 25, 2013

The One-Page Dungeon Contest 2013 has winners!

We have winners! The One-Page Dungeon Contest is concluded and here are the winners.


Dungeon Name Author Category
A Stolen Spring LSF Best Fantasy Mystery
Arena of Blood bygrinstow Most Macabre
Church of Consumption Simon Forster Best Religion
Citadel of the Severed Hand Rob S Best Myconids
Court of the King of No Men Misha Favorov Best Beastmen
Devil’s Acre Roger SG Sorolla Best Single Location
Down Among the Dead Men Daniel O’Donnell Best Undead
Girly Girl Dungeon Kaylee Thumann Most Original
Into The Demon Idol Jobe Bittman Best Homage
Iron Cloud Caelum Roberts Best Sci-Fi
Only Acrobats Need Apply Andrew and Heleen Durston Best Swashbuckling
Something Happened At The Temple Near Glourm Ramsey Hong Best Map
The Baleful Spring S. J. Harris Best Tower
The Brittlestone Parapets Gus L. Best Wizard Duel
The Burial Mound of Gilliard Wolfclan Josh Burnett Best One Shot
The Giant’s Dollhouse Jens Thuresson Best Fairy-Tale
Wizard in the Woods Matthew W. Schmeer Best Non-Traditional Map


For the official post, here's the One-Page Dungeon Contest 2013 site.

You can download a PDF of the winners and a PDF of all entries here.

Friday, May 24, 2013

Beyond the Wall: Blog Playtest

I am enamored with the new RPG Beyond the Wall and Other Adventures, published by Flatland Games. They start from the sub-genre of young adult fantasy novels involving characters that have grown up together, best represented by Ursula LeGuin and Lloyd Alexander.

In the character creation process, which the entire party does together, the players will create details of the village they live in, as well as impact the life histories of the other characters. A significant event for one character also involves another character in the group. Each player picks a 'playbook' which contains the character generation process for one character type, such as the Untested Thief or the Witch's Prentice.

A group of other interested bloggers and I are planning on building characters together on our blogs. +Rob Barrett+Henry Wong, and I will sit around a virtual table, pick playbooks, and create characters.

If you are interested in joining the group, you better hurry up and contact +Rob Barrett. We have one or two seats left at the table.

WATCH THIS SPACE!


Friday, May 10, 2013

Obscure RPG Appreciation Day


Mesmerized by Sirens had a great idea. Let's show our appreciation for all of the unique, wonderful, quirky, and just plain bizarre fantasy roleplaying games of the early days of the hobby.

Thus was born The Obscure RPG Appreciation Day blogfest on May 30th, 2013. Covering games from the beginning up to 1989.

I've picked my game that I'll blog about -- the Midkemia Press Sunken Lands campaign books: Tulan of the Isles, Carse, Jonril, Towns of the Outlands, and Heart of the Sunken Lands.

If you want, join in. Click on the link above to find out how to sign up.

Monday, May 6, 2013

A Stellar Kickstarter

I contributed to the FATE Core KS from Evil Hat Productions. This is an example of a superbly run campaign.

All contributors got to see the drafts of the rules before the campaign even ended. The company accepted comments from contributors to improve the game. This is something I haven't seen in any other KS campaign.

As the success of the campaign mounted, Evil Hat created more and better incentives to push it up higher, culminating the FAE edition of The Dresden Files. (FAE is FATE Accelerated Edition -- essentially a lighter version of FATE.)

Because of this, even $10 contributors will be receiving a metric buttload (again, not the punt Imperial buttload) of material: the three system books (Core, Toolkit, and FAE) and twenty different worlds/campaigns from some hot authors. Oh, and Dresden.

They are a little late, but they received far more feedback on the Core draft than they expected, and added an extra round of review and playtesting. So, they delay is generating a better product.

I must say that I'm very impressed.

Saturday, May 4, 2013

Random Medieval Backgrounds

In my youth, I had a sweet tooth for Chivalry and Sorcery. It had extensive character background tables. I present here a set of tables inspired by those old C&S d100 charts, which use the "Roll Them All" style that uses one of each type of die (d4, d6, d8, d10, d12, and d20). The complexity is handled by using two sets of "Roll Them All" tables. The usage of each die in the second set of rolls varies depending on what you get in the Social Status Table. So, first look up the character's base social class, then apply all the die rolls according to the tables for that social class. Some classes only use a few of the various dice. There is one extra roll needed if your parent is a prince, princess, or the monarch.

Enjoy!

Medieval Background Generator

Part I: Circumstances of Your Birth
Roll one of each (d4, d6, d8, d10, d12, d20)

Family Status Table
d4
1
 Favored child
2-3
 Average child
4
 Family rebel or disgrace

Family Size Table
d6
1
 Only child
2
 2 children
3
 3 children
4
 4 children
5
 5 children
6
 d4 + 5 children

Sibling Rank Table
d20
1-4
 Bastard
5-7
 6th-9th Son/Daughter (d4+5)
8-10
 5th Son/Daughter
11-13
 4th Son/Daughter
14-15
 3rd Son/Daughter
16-17
 2nd Son/Daughter
18-19
 1st Son/Daughter
20
 Inheritor
 If the rolled Rank is higher than the number
 of children, the character is the last child.

 If Bastard, roll a d6: 6 = acknowledged.

 Unacknowledged bastards take the
 Social Status of their mother and her
 father. First roll father's status, then roll
 mother's status.

Parents Mortality Table
d8
1-5
 Both Parents Alive
6
 Father Alive
7
 Mother Alive
8
 Both Parents Dead

Horoscope Table
d12
1
 Aries
2
 Taurus
3
 Gemini
4
 Cancer
5
 Leo
6
 Virgo
7
 Libra
8
 Scorpio
9
 Sagittarius
10
 Capricorn
11
 Aquarius
12
 Pisces

Astrological Influence Table
d10
1-3
 Favorable horoscope
4-7
 Neutral horoscope
8-10
 Unfavorable horoscope





Part II: Social Status
Roll one of each (d4, d6, d8, d10, d12, d20)

Social Status Table
d12
1-5
 Serf
6-8
 Yeoman
9-10
 Townsman
11
 Guildsman
12
 d8 = 1-7 d8 = 8
 Noble Royal



Serf


Serf Occupation Table
d4
1-2
 Farmer
3
 Herder
4
 Castle Servant

Castle Servant Table
d10
1-2
 Stablehand
3-4
 Kitchen Wench
5
 Blacksmith’s Assistant
6
 Armorer’s Assistant
7
 Animal Trainer's Assistant
8-10
 Other Servant



Yeoman


Yeoman Occupation Table
d4
 Rural Freeman ( 1-2)  Liveried (3-4)
d20
1-10
 Farmer  Man-at-Arms
11-13
 Livestock breeder  d6 Even  d6 Odd
 Townsman Occupation  Guildsman Occupation
14-16
 d6 Even  d6 Odd  d6 Even  d6 Odd
 Forester  Fisherman  Armorer  Blacksmith
17
 Miller  Animal Trainer
18
 Cartwright  Falconer
19
 d6 Even  d6 Odd  Cook
 Carpenter  Mason
20
 Rural Innkeeper  Forester



Townsman


Townsman Type Table
d6
1-2
 Master
3-6
 Employee 

Townsman Occupation Table
d20
1
 Innkeeper
11
 Miller
2
 Brothel Owner
12
 Taverner
3
 Blacksmith
13
 Moneylender
4
 Baker
14
 Stable owner
5
 Butcher
15
 Tinker
6
 Cobbler
16
 Haberdasher
7
 Cartwright
17
 Fueler
8
 Beer Seller
18
 Wine Seller
9
 Grocer
19
 Landlord
10
 Peddler
20
 Spicer



Guildsman


Coastal Town Table
d8
1-3
 Ship Man's Guild
4-8
 Other Guild

Guild Type Table
d6
1-4
 Craft/Trade Guild
5-6
 Professional Guild

Professional Guild Table
d20
1-2
 Scholars and Scribes Guild
 (in Royal Bureaucracy)
3-6
 Scholars and Scribes Guild
7-11
 Mercenaries Guild
12-14
 Thieves Guild
15-16
 Lawyers Guild
17-18
 Physicans Guild
19
 Military Engineers Guild
20
 Wizards Guild

Craft/Trade Guild Table
d20
1-5
 Builders Guild
6-8
 Artists and Entertainers Guild
9-10
 Merchants Guild
11
 Clothiers Guild
12
 Bankers Guild
13
 Perfumers Guild
14
 Goldsmiths and Silversmiths Guild 
15
 Glassblowers Guild
16
 Shipbuilders Guild
17
 Armorers Guild
18
 Foundry Man's Guild
19
 Chefs Guild
20
 Cabinetmakers Guild



Noble


Noble Title Table
d20
1-14
 Landed Knight
15-16
 Bannerette
17-18
 Baron
19
 d10 < 6  d10 >= 6
 Earl  Count
20
 d10 < 8  d10 >= 8
 Marquis  Duke



Royal


Parent's Relationship to Monarch
d10
1-7
 Cousin
8
 Uncle
9
 d6 Even  d6 Odd
 Brother-in-law  Father-in-law
10
 Prince/Princess/Monarch
 If Prince/Princess/Monarch, roll d20 on
 Sibling Rank Table above. Reroll Bastard
 result. Inheritor result = Father is King.

Royal Title Table
d20
Cousin
Uncle
Brother
-in-Law
Father
-in-Law
 Title
1-12
1-4
1-8
 Landed Knight
13-15
5-8
9-11
 Bannerette
16-17
9-13
12-14
1-8
 Baron
18
14-16
15-17
9-15
 d6 Even  d6 Odd
 Earl  Count
19
17-18
18-19
16-17
 Marquis
20
19
20
18-19
 Duke
20
20
 Neighboring King

Prince/Princess Table
d4
1
 Mother is a Princess
2-4
 Father is a Prince

Princess' Husband's Title Table
d20
1-8
 d6 Even  d6 Odd
 Earl  Count
9-12
 Marquis
13-16
 Duke
17-19
 Neighboring Prince
20
 Neighboring King

Prince Title Table
 Birth Order  Title
 5th or 6th Prince  Baron
 4th Prince  d6 Even  d6 Odd
 Earl  Count
 2nd or 3rd Prince  Marquis  Duke
 1st Prince  Duke

Additional Prince Title Table
d20
1-12
 Landed Knight
13-14
 Bannerette
15-17
 Baron
18-19
 d6 Even  d6 Odd
 Earl  Count
20
 Marquis  Duke


Example

Let's call this character, Isabeau. My first Roll Them All (d4, d6, d8, d10, d12, d20) comes up: 2, 6, 8, 10, 1, 9. (Yes, I really rolled that.) So checking on each of the first set of charts we get:

Family Status: Average
Children: 6 (flip a coin for the gender of each)
Parents: both dead
Astrology: Aries (unfavorable)

For the next Roll Them All roll, I get: 2, 5, 4, 5, 6, 14. First off, check the Social Status Table with the d12. That makes Isabeau's father a yeoman. Now we check the Yeoman Occupation Table. The d4 roll is a 2, putting Isabeau into the Rural Freeman column. The d20 came up 14, so we have to check the d6 to choose between Forester and Fisherman, leaving Isabeau's father a rural freeman forester. Probably knows how to shoot a long bow. Might have taught his daughter, perhaps?