Thursday, October 16, 2014

Heroic Age of Tekumel Characters

I'm working on the magic dueling rules for Heroic Age that will be part of a board game I'm running at U-Con this year, as well as presented in the Heroic Age RPG. They are very close to the standard combat rules with a few embellishments. The board game is inspired by War of Wizards from TSR.

I needed a couple of 5th level Magic Users to pit against each other, which would also give the level advancement rules a workout. Here are the first two characters, fully rolled with the system.




Greegor Brighteyes, M'morchyani Shaman

5th level Magic User
Background: Bowyer

STR:05-2
DEX:88+1
CON:22-1
INT:88+1
PSY:63
APP:94+1

AC:   15
HD:   4d6
HP:    10
XP Bonus:   +5%
Skill Points: 25
Spell Pool:   13
Cash:            7 kaitars

Skills: Bow (DEX), Bowyer (INT), Staff (STR), Swimming (CON), Naturalist (INT), Fishing (DEX), Survival (jungle) (INT), Priest (INT), Tsolyani (INT)

Spells: Create Food and Drink¹, Dispel Magic¹, Doomkill³, Heal Wounds¹, Neutralize Poison¹, Sleep¹, Summon Creatures I¹, Summon Demon¹, Transmute Stone to Mud², Web Missile¹

Equipment:
Short bow, d4 arrows, feathers, leather helm, sorcerer's bag, candle, flint-steel-tinder, staff


Pelnar hiVriddi, Priest of Vimuhla

5th level Magic User
Background: Brewer
Clan: Vriddi (VH)

STR:45
DEX:09-1
CON:41
INT:79+1
PSY:60
APP:76+1

AC:   15
HD:   4d6
HP:    20
XP Bonus:   0
Skill Points: 23
Spell Pool:   12
Cash:            124 kaitars

Skills: Brewer-Vintner (INT), Distiller (INT), Beekeeper (INT), Dagger (STR), Calligraphy (DEX), Physician (INT), Engsvanyali (INT), Merchant (INT), Priest (INT)

Spells: Fear*¹, Plague¹, Heal Wounds¹, Cure Disease¹, Illusion¹, Fireball², Dispel Magic¹, Telekinesis¹, Circle of Protection¹, Lock*¹, Light¹

Equipment:
Crock of beer, chlen-hide helm, sorcerer's bag, rope, flint-steel-tinder, short sword.


(Superscripts on spells indicate the casting cost.)