The Heroic Age of Tékumel Convention Packet does not include leveling up rules, since it was designed for one-shot convention play. So here they are.
Character Advancement
Experience Bonus
Leveling Up
1. Roll Attribute Bonus
2. Roll Skill Points
3. Choose Skills
Character Advancement
Experience Bonus
Prime
Attribute
|
Experience
Bonus
|
76-95
|
+5%
|
96-00
|
+10%
|
Constitution
|
Experience
Bonus
|
96-00
|
+5%
|
Leveling Up
New Level Checklist
1. Roll
Attribute Bonus
2. Roll
Skill Points
3. Choose
Skills
1. Roll Attribute Bonus
When a character advances to a new Level, one of their basic
Attributes may increase. Roll on the Attribute Bonus Table to find how much
their Attribute increases. Then roll on the Increased Attribute Table to
determine which Attribute has increased.
Attribute Bonus Table
d100
|
Attribute
Bonus
|
01-75
|
No bonus
|
76-99
|
+5% bonus
|
100
|
+10% bonus
|
Attribute Table
Roll
|
Attribute
|
1
|
Strength
|
2
|
Dexterity
|
3
|
Constitution
|
4
|
Intelligence
|
5
|
Psychic Ability
|
6
|
Appearance
|
Harsan has gone up to Level 3. He rolls an 88 on the
Attribute Bonus Table for +5% and he rolls a 2, so he adds 5% to his Dexterity.
2. Roll Skill Points
Skill Point Table
Level
|
Skill Points
|
Maximum
|
2
|
d6 - 2
|
6
|
3
|
d6 - 1
|
7
|
4 - 5
|
d6
|
8
|
6 - 7
|
d6 + 1
|
9
|
8+
|
d6 + 2
|
10
|
Skill Point Modifiers
Add INT Mod
3. Choose Skills
Spend half of skill points (rounded up) on Professional
skills.
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