These are just the character adjustments, not the full description of the nonhumans.
1. Choose Species
The CHA modifiers are only for dealing with those outside
the species or subspecies. Nonhumans thus have two CHA values.
Human
HD: 1, AC: 12, Morale: 7
Classes: any
Clan: any
Religion: any
Classes: any
Clan: any
Religion: any
N'lǘss (human subspecies)
STR: +10%, DEX: -10%, INT: -10%, PSY: -5%, CHA: -15% (non-N'lǘss)
Species Traits: Height +12"
Classes: Tribal classes
Clan:
Religion: Vimúhla or Chiténg
Species Traits: Height +12"
Classes: Tribal classes
Clan:
Religion: Vimúhla or Chiténg
Ahóggya
STR: +20%, DEX: -20%, CON: +20%,
INT: -10%, PSY: -40%, CHA: -40%/-60% (human/Shén)
HD: 3, AC: 17, Morale: 10
Species Skills: Survival (swamp)
Classes: Tribal Fighter
Clan: none
Religion: none
INT: -10%, PSY: -40%, CHA: -40%/-60% (human/Shén)
HD: 3, AC: 17, Morale: 10
Species Skills: Survival (swamp)
Classes: Tribal Fighter
Clan: none
Religion: none
Hláka
STR: -10%, DEX: +15%, CHA:
-20%
HD: 1, AC: 14, Morale: 6
Species Traits: Wings
Species Skills: Flying
Classes: Tribal Fighter, Shaman, or Specialist
Clan: none
Religion: Hláka gods
HD: 1, AC: 14, Morale: 6
Species Traits: Wings
Species Skills: Flying
Classes: Tribal Fighter, Shaman, or Specialist
Clan: none
Religion: Hláka gods
Páchi Léi
CHA:
-5%
HD: 1, AC: 15, Morale: 7
Species Traits: Dark Vision, Sense Hidden +6
Species Skills: Survival (jungle), Climbing
Classes: Fighter, Priest, or Specialist; wild Páchi Léi use Tribal classes.
Clan: if not wild, normal Tsolyáni clans
Religion: if not wild, normal Tsolyáni temples
HD: 1, AC: 15, Morale: 7
Species Traits: Dark Vision, Sense Hidden +6
Species Skills: Survival (jungle), Climbing
Classes: Fighter, Priest, or Specialist; wild Páchi Léi use Tribal classes.
Clan: if not wild, normal Tsolyáni clans
Religion: if not wild, normal Tsolyáni temples
Pé Chói
DEX: +10%, CON: -10%, PSY: +15%, CHA: +5%
HD: 1+2, AC: 17, Morale: 7
Species Traits: Excellent Hearing +6, Sense Life, Sense Death, Sense Hidden +9
Species Skills: Survival (forest)
Classes: Fighter, Priest, or Specialist; wild Pé Chói use Tribal classes.
Clan: if not wild, normal Tsolyáni clans
Religion: if not wild, normal Tsolyáni temples
HD: 1+2, AC: 17, Morale: 7
Species Traits: Excellent Hearing +6, Sense Life, Sense Death, Sense Hidden +9
Species Skills: Survival (forest)
Classes: Fighter, Priest, or Specialist; wild Pé Chói use Tribal classes.
Clan: if not wild, normal Tsolyáni clans
Religion: if not wild, normal Tsolyáni temples
Pygmy Folk
STR: -10%, DEX: +20%, CHA: -20%
HD: 1d6-1, AC: 13, Morale: 5 if no Pygmy Folk present, 9 if at least one Pygmy Folk present
Species Traits: Dark Vision, Excellent Hearing +9
Species Skills: Survival (underground), Climbing, Miner, Swimming
Classes: Tribal classes
Clan: none
Religion: none
HD: 1d6-1, AC: 13, Morale: 5 if no Pygmy Folk present, 9 if at least one Pygmy Folk present
Species Traits: Dark Vision, Excellent Hearing +9
Species Skills: Survival (underground), Climbing, Miner, Swimming
Classes: Tribal classes
Clan: none
Religion: none
Shén
STR: +20%, DEX: -20%, INT: -5%, PSY: -20%, CHA:
-20%
HD: 3, AC: 17, Morale: 10
Species Trait: Club Tail
Species Skills: Tail Strike – does d4 damage and target must make a DEX save or fall down.
Classes: Tribal Fighter or Specialist
Clan: none
Religion: Shén gods
HD: 3, AC: 17, Morale: 10
Species Trait: Club Tail
Species Skills: Tail Strike – does d4 damage and target must make a DEX save or fall down.
Classes: Tribal Fighter or Specialist
Clan: none
Religion: Shén gods
Swamp Folk
CON: +10%, PSY: none
HD: 1, AC: 14, Morale: 7
Species Traits: Spatial Sense
Species Skills: Swimming, Sailor
Classes: Tribal Fighter or Specialist
Clan: none
Religion: Swamp Folk gods
HD: 1, AC: 14, Morale: 7
Species Traits: Spatial Sense
Species Skills: Swimming, Sailor
Classes: Tribal Fighter or Specialist
Clan: none
Religion: Swamp Folk gods
Tinalíya
STR: -15%, DEX: +10%, INT: +5%, PSY: +15%, CHA:
-5%
HD: 1-1, AC: 12, Morale: 8
Species Skills: Survival (underground)
Classes: Fighter, Magic User, Specialist
Clan: none
Religion: none
HD: 1-1, AC: 12, Morale: 8
Species Skills: Survival (underground)
Classes: Fighter, Magic User, Specialist
Clan: none
Religion: none
Urunén
INT: +5%, CON: -5%
Species Traits: No binocular vision
Classes: Fighter, Magic User, Specialist
Clan: none
Religion: none
Species Traits: No binocular vision
Classes: Fighter, Magic User, Specialist
Clan: none
Religion: none
Species Traits
Club Tail
Shén
have a tail that ends in a bony club, which they can use against anyone behind
them, striking for d6-1 and requiring a DEX save from the target to avoid
falling down.
Dark Vision
Páchi Léi and Pygmy Folk have very good night vision and can see in the dark up to 60 feet. Nearby light sources interfere with this ability.
Excellent Hearing
Pé
Chói and Pygmy Folk have an excellent sense of hearing and they add the bonus
given to their Hearing rolls. This ability extends for 60 feet for Pé Chói and
120 feet for Pygmy Folk. Pygmy Folk can also hear through a foot of stone.
Nearby noises interfere with this ability.
Height +12”
N’lǘss are 12 inches taller than the average human on Tékumel.
No Binocular Vision
The
Urunén’s widely spaced eyes give the species superior peripheral vision, but no
binocular vision. All Urunén are at -3 on missile weapons, but can see on both sides
and partially to the rear.
Sense Death
Pé Chói can sense the death of one of their own within 3 miles.
Sense Hidden
Páchi
Léi and Pé Chói have an increased ability to sense hidden objects and
situations, including ambushes, secret doors, or hidden traps. This ability
lets them add bonus to any Sense Hidden rolls: +6 for Páchi Léi, and +9 for Pé Chói.
Sense Life
Pé
Chói have a rudimentary ESP that can sense living beings within 10 feet.
Spatial Sense
Swamp
Folk have an innate sense of their body’s position and orientation. Thus they
can perceive subtly curved or sloping passages, or if they've passed through a
nexus point or teleportal that caused them to travel a distance in an instant.
Wings
The
Hláka have wings. They can fly at 300 yards per round outdoors.
Species Skills
Flying
Routine
flying does not require skill checks, but in adverse conditions (wind storm,
combat, etc.) skill checks will be needed.
Tail Strike
This
weapon skill is for Shén using their tail as a weapon.
No comments:
Post a Comment