I should probably mention my character generation house rules.
- I am using the Optional Rule from p. 10 of Characters and Combat:
Optional Rule: If the referee or player so indicates prior to character generation,then a failure of the survival roll can be converted to injury. The character isnot dead, but instead is injured, and leaves the service (after recovery) having servedonly two years of the four year term.
- When rolling for career skills or mustering out benefits, make a die roll and then pick the table. Choices are still limited, but the player has some choices.
- If you leave a career in your first or second term, you can take a new career in either Merchant or Other. The other military careers do not take older recruits. I think some Citizens of the Imperium careers might do this too, but I haven't looked into it yet.
- Use the Traveller Logbook for Personal Characteristics, Personal Habits, and Reason for Adventuring. These are just to spur the player's imagination.
- Write one sentence about the character. (I often write these like an employer's recommendation.)
These characters were the first five characters I've rolled in several years.
(Edited: I changed the names from the rather American ones generated by one of the online character generators.)
(Edited: I changed the names from the rather American ones generated by one of the online character generators.)
Captain Philor Badwen
Army 3 terms, Rank-2
Age: 30
Cr 37,630
UPC 988688
Gambling-2, Rifle-1, SMG-1, Tactics-2, Vehicle (grav)-1
Excellent sense of smell
Excellent sense of smell
Poor sense of hearing
Gregarious
Reason: he can't stay home for medical reasons.
Captain Badwen is a capable leader and soldier who has a helluva poker face.
Equipment (purchased on Yarhfahl): auto-rifle and ammo, SMG and ammo, auto-pistol and ammo, blade, silencer, mesh armor, SR comms, compass, handcuffs, binoculars, flashlight.
Davur Jentran
Navy 1-term
Merchants 3-term, Rank-1
Age: 34
Cr 49430
UPC 2557B3
Bribery-1, Computer-2, Engineering-1, Gunnery-1, Medical-1, Streetwise-1
Perfect Pitch
Excellent Hearing
Gambler/Risk taker
Adventuring: Primary sibling, must prove self to head of family.
Mr. Jentran has excellent technical skills, and spent much time operating in star towns around the subsector.
Equipment (purchased on Yarhfahl): shotgun and ammo, mesh, SR comms, hand computer, binocs, flashlight, medical kit.
Equipment (purchased on Yarhfahl): shotgun and ammo, mesh, SR comms, hand computer, binocs, flashlight, medical kit.
Drago Coten
3 term Other
Age: 30
Cr 24,895
UPC 47A383
Brawling-1, Bribery-1, Electronics-1, Auto Pistol-1, Medical-1, Streetwise-1
Excellent Eyesight
Staid
Reason: family destroyed
During Mr. Coten's time at Consolidated Enterprises, he performed a number of jobs quite well, and we are quite happy with his conduct.
Equipment: (purchased on Yarhfahl): auto pistol and ammo, blade, mesh, SR comms, binocs, flashlight, hand computer, LI goggles, medical kit, lockpicks, electronics tool kit.
Equipment: (purchased on Yarhfahl): auto pistol and ammo, blade, mesh, SR comms, binocs, flashlight, hand computer, LI goggles, medical kit, lockpicks, electronics tool kit.
Captain Olivia Nakmurr
1 term Army, Rank-2
2 term Merchant, Rank-1
Age: 30
Cr 25,985
UPC 777985
Bribery-1, Leader-2, Navigation-1, Rifle-2, SMG-1, Tactics-1, Vehicle (wheeled)-1
Poor Eyesight
Poor Memory
Reserved
Spruce
Reason: Personal curiosity and wanderlust
Captain Nakmurr has what it takes to get the job done, leading her teams to success time and time again.
Equipment (bought on Yarhfahl): auto rifle and ammo, SMG and ammo, auto pistol and ammo, cutlass, mesh, SR comms, binocs, flashlight.
Equipment (bought on Yarhfahl): auto rifle and ammo, SMG and ammo, auto pistol and ammo, cutlass, mesh, SR comms, binocs, flashlight.
Nom Chentyul
Scout-3 term
Age: 30
Cr 85,925
UPC 74BB66
Jack-of-All-Trades-1, Mechanical-2, Pilot-3, Vehicle (grav)-2
Excellent Hearing
Abstainer
Reason: Rejected by family
Mr. Chentyul is a bit of a loner, which was an asset during his career in the Scout Service, and he can fly a ship between a rock and a hard place if necessary.
Equipment (bought on Yarhfahl): shotgun and ammo, sword, cloth, vacc suit, combination mask, swim equipment, cold weather clothing, SR comms, compass, inertial locator, hand computer, mechanical tool kit, watch (200 cr), binocs, LI goggles, flashlight.
No comments:
Post a Comment