Showing posts with label Japan. Show all posts
Showing posts with label Japan. Show all posts

Friday, December 18, 2015

Rabbits & Ronin: A Tribute to Usagi Yojimbo

I am a longtime fan of Usagi Yojimbo, Stan Sakai's wonderful
comic of anthropomorphic animals in feudal Japan. The main character, Miyamoto Usagi, wanders across the Japanese landscape renting out his services as a bodyguard, having adventures.

In 1998, an Usagi Yojimbo roleplaying game was published by Gold Rush Games, based on Instant Fuzion, a light generic rules system developed jointly by R.Talsorian Games and Hero Games. Fuzion was one of the first rules systems distributed over the Internet for free. I helped playtest this game, after ripping through the first eight graphic novel collections of the comic.

(Another game was published in 2005 by Sanguine Productions, which uses a modified version of the system used in their anthropomorphic roleplaying games Ironclaw, Jadeclaw, and Albedo. This game is not covered in this article, since I've never read it.)

No one plays Fuzion very much, so I thought, 'Why not use another easy game system to do the same thing?' Since I've been swimming in the OSR ocean for awhile, my mind turned to Ruins and Ronin, a feudal Japanese game by Mike Davison based on Swords & Wizardry White Box.

Ruins and Ronin has three classes -- Bujin, Shugenja, and Sohei -- which are Japanese translations of the Fighter, Magic User, and Cleric from S&W White Box. Mike's website also includes Ninja, Kensai, Headhunter classes, as well as a Hengeyokai race.

The only other thing needed is a set of animal races. So ... voila! These are inspired by the animal races of the GRG version of Usagi Yojimbo.




Animal Races
for Use With Ruins & Ronin
and other OSR games

These animal races are intended for an anthropomorphic feudal Japanese game using Ruins & Ronin, though they could be used for any game to make it anthro. They are loosely translated from the Usagi Yojimbo RPG from Gold Rush Games.

Bat
Bats can fly and use sonar to see shapes and obstacles in the total darkness. Their association with darkness gives them a reputation as shady characters. Their eyesight in daylight is weak and all rolls for sight are at -1.

Bear
Bears are powerful creatures, getting a +2 bonus to their Strength. If they pause for a round, they can also shrug off 5 points of damage once per day.

Bull
Bulls are mighty creatures, getting a +2 bonus to their Strength. They can also fight ferociously with little thought for their defense, allowing them to add +2 to their Base Hit Bonus and damage and taking -2 on their Armor Class [+2] in one combat per day.



Cat
Cats can use Move Silently, Hide in Shadows, and Climbing like a Thief of one less level. They also have Nine Lives (GM rolls 10-d4 for lives remaining. Keep it secret.)

Dog
Dogs are strong, getting a +1 bonus to their Strength. They can hear like Elves. Using their keen sense of smell, they can track someone several days later.

Fox
Foxes are clever and charming, giving them Intelligence +2 and Charisma +1. They can talk themselves out of trouble or distract someone once per day.

Mole
Moles are tough diggers in the soil, giving them Strength +1. They can tunnel through soft dirt at a slow walk, either leaving a tunnel or filling it in as they go. They have darkvision like a dwarf, but are -2 in daylight.


Pig
Another robust race, pigs get a +1 bonus to Strength and start with an extra hit die. They can use their sense of smell like a Thief's Hear Noise skill.

Rabbit
Rabbits are very deft, giving them a +1 bonus to Dexterity, they move 30 feet per turn faster than other with the same armor. Once per day they can leap Strength/4 squares.

Rhino
A potent and resistant race, rhinos get a +3 bonus to Strength and once per day, they can ignore the damage from one attack up to 5 points.

Serpent
Serpents are a smart race, getting a +2 Intelligence bonus. Their maximum speed is 90' per turn and they cannot wield two weapons. Once per day, they automatically win initiative because of their speed.

Friday, January 18, 2013

Japan and Alternate History Friday

Here is another alternate history for your reading pleasure. #alternatehistory #alternatehistoryfriday

Divine Wind

 In 1587, Toyotomi Hideyoshi, the son of a woodcutter, unified Japan for the first time in over a hundred years. His next project was the invasion of Ming China. But first he had to get through Korea. The Korean king refused to let them cross through his country peaceably. In 1592, Hideyoshi's troops invaded Korea and in six months had captured Seoul and P'yong-yang, and had briefly stepped foot in Manchuria six months after that. But pressure from Chinese troops and a weak naval campaign forced them to retreat to the southern region of the country by the end of 1593. After four years of peace negotiations and another doomed invasion in 1597, the Japanese retreated to home soil.

In this Quantum 5 timeline, enough Japanese gold and displays of superior military technology convinced the Korean king to grant the Samurai free passage (and much needed supplies) through his kingdom to the Manchurian border. Also, Tokugawa Ieyasu, one of Hideyoshi's main generals and later Shogun on our Earth, realized the need for better naval strategy and was aided by a shipwrecked English navigator, Will Adams, who arrived nine years earlier than in Homeline. (This historical event was originally novelized in Shogun by James Clavell.) With katana, muskets, and cannon against Chinese short swords and cannon, as well as a better navy and Korean complicity, Hideyoshi conquered Manchuria in two years and died a year later outside the gates of Beijing. His five generals took Beijing and invested Hideyoshi's five-year old son as the new Emperor of China under their regency. In a reflection of our Earth, Tokugawa, played the other generals off each other until he grabbed power two years later and had the Emperor pronounce him Shogun.

With the military genius of Tokugawa as the real power of the throne, the Japanese subjugated most of China by 1603. The current year of this timeline is 1865 and the Tech Level is 5. The problems of administering a country as huge as China have kept the Tokugawa Shogunate busy, though they did have time to conquer Southeast Asia to the tip of the Malay Peninsula, and break European trading monopolies. Japanese trading vessels range as far as Africa. American history has remained mostly the same as our timeline, though British hegemony of the Far East was spoiled by the presence of a militarily-adept Japanese-Chinese naval power. They hold India, but no further east.