Showing posts with label Paranoia. Show all posts
Showing posts with label Paranoia. Show all posts

Sunday, March 29, 2015

Gaming Bucket List -- sort of

Someone asked about what setting you wanted to play or run. I expanded the question to what setting and what rules system, and gave a long list. And here's my list. Some of these would be one shots, some a series of sessions, and some full-fledged campaigns. Think of it as a gaming bucket list. Not necessarily in order.

Games/Settings I Want to Run:

  • Beyond the Wall + Midkemia (campaign)
  • Warriors of the Red Planet + Jungle Venus (campaign)
  • Labyrinth Lord + #Narcosa and all magic users are Drug Trance Mages (campaign)
  • Swords & Wizardry White Box/Delving Deeper + DNA Apocalypse (series)
  • Heroes and Other Worlds + Morgansfort/Haven/Citybooks (campaign)
  • Lamentations of the Flame Princess + Isle of the Unknown
  • DCC + Well of Souls/Treasure Vaults (series)
  • Flashing Blades/Lace and Steel/Swashbucklers of the 7 Skies + Renaissance Fantasy (campaign)
  • D6 Star Wars (campaign)
  • WaRP/OTE + Time Travel Troubleshooters (series)
  • Ruins and Ronin, Bushido, or Land of the Rising Sun (campaign)
  • Mazes and Minotaurs (series)
  • HOW+ B-series on this guy's map (one-shot)
  • Chivalry and Sorcery (1st or 2nd Edition) + Arden or mythic Europe (series)
  • Other Dust/Mutant Future + Metamorphosis Alpha Complex (series)

Games I Want to Play:

  • Space: 1889
  • Runequest
  • The Red and Pleasant Land
  • ACKS
  • Paranoia
  • Skyrealms of Jorune
  • Legend of Five Rings
  • Ars Magica
  • Seven Seas
  • Sorcerer's Crusade
  • Carcosa
  • Thieves world
  • Lankhmar
  • Pendragon







Wednesday, November 27, 2013

Infra-Red Lightbulb!

On the way to U-Con last Thursday, we stopped at Pegasus Games in Madison, because I forgot my Megamat at home. While perusing the shelves, I noticed the Mongoose Games edition of Paranoia, which I hadn't seen before. Paranoia is one of those games I've always wanted to play. I remarked to my travel companion, +John Till. Later at U-Con, he ran his Project Generations generation ship playtest using FAE.

Somewhere in roiling miasma of a weekend of roleplaying, my brain latched onto these two things and came up with a mashup:

The starship Warden, an enormous generation ship cruising through interstellar space, has a problem: its artificially-intelligent computer is insane. Bucolic village life has been replaced with fear and loathing, secret societies and clones. Welcome to: 

Metamorphosis Alpha Complex


This looks to be a match made in Heaven, or perhaps more accurately Hades. Both settings have clones. Both settings have AI computers running the show. Both settings have mutants. Both settings have the equivalent of Troubleshooters.

This just makes me giddily happy. It makes my inner GM cackle with conspiratorial delight.

#MetamorphosisAlpha #ParanoiaRPG