Here is my Priest class for my Greek-themed saltbox (island-hopping in the Mediterranean). It is basically the LL Cleric, with no specific combat abilities. Instead of Turn Undead, I'm using Paolo Greco's powers from his Hubris adventure from Santicore 2013.
Olympian Priest Class
Requirements: None
Prime Requisite: WIS
Hit Dice: 1d6
Maximum Level: None
Humans who become priests have pledged their lives to serve a deity. To this end, they conduct their lives in a way to further the desires and will of their gods or goddesses. Priests may use divine energy in the form of spells, which are granted through prayer and worship (use Cleric spells). The power and number of priest spells available to a character are determined by level. Unlike clerics, priests in general are not trained to fight unless they worship a martial god, like Ares or Athena. Priests have the Attack Value of a magic user, and the Saving Throws of a cleric, except for martial gods, who have the Attack Values of a cleric. If a priest ever falls from favor, due to violating the beliefs of his god or breaking the rules of his clergy, the god may impose penalties upon the priest. These penalties are entirely up to the Labyrinth Lord, but may include penalties to attack (-1) or even a reduction in spells available.
Usually, priests serve male gods and priestesses serve female gods. Priests can use armor and weapons appropriate to their deity, given in the table below. Priests can also wield clubs, staves and daggers.
Deity | Weapon | Deity | Weapon |
Aphrodite | none | Hades | two-pronged staff |
Apollo | bow | Hephaestus | hammer |
Ares | any weapons | Hera | none |
Artemis | bow | Hermes | staff |
Athena | spear | Poseidon | trident |
Demeter | sickle | Zeus | lightning javelin |
Dionysus | staff |
Class Abilities
Divine Power
Each deity has a power that priests and priestesses can call upon to serve their god. A priest of a given god can use the god’s power once per day per level:
- Aphrodite’s Beauty: the priestess can cast Charm Person.
- Apollo’s Prophecy: the priest can cast Augury.
- Ares’ Might: after the priest hits, the damage dealt can be doubled.
- Artemis’ Bow: the priestess can use a bow and the arrow hits automatically.
- Athena’s Strategy: the priestess is inspired with a battle plan that either wins initiative or gains automatic surprise.
- Demeter’s Care: the priestess can cast Cure Light Wounds.
- Dionysus’ Wine: the priest can cause an opponent to stop what they are doing and dance for 1d6 rounds, no save. If attacked, the victims will stop dancing.
- Hades’ Helm: the priest can cast Invisibility Self for 6 rounds.
- Hephaestus’ Hammer: for the rest of the combat, the priest’s weapon can ignore armor. All opponents have AC 9 [10].
- Hera’s Revenge: if the priestess is wounded, the same amount of damage is dealt to the attacker. This power can be used instantly and during the opponent’s turn.
- Hermes’ Speed: the priest can run a mile in a minute.
- Poseidon’s Spawn: the priest can call a small ugly monster (2HD, ATK bite 1d6) to fight his enemies.
- Zeus’ Bolt: the priest can call lightning from the sky, dealing 1d6 damage on an opponent.
Reaching 9th level: Once attaining 9th level, a priest may establish or build a temple. So long as the priest is currently in favor with his god, he may buy or build a temple at half the normal price due to divine intervention. Once a temple is established, the priest's reputation will spread and he will attract 1d6 acolytes (level 1-3) will arrive to aid the priest.
Priest Class Progression
| |||||||||
Spell Levels
| |||||||||
Experience
|
Level
|
Hit Dice (1d6)
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
0
|
1
|
1
|
1
|
0
|
0
|
0
|
0
|
0
|
0
|
1,501
|
2
|
2
|
2
|
0
|
0
|
0
|
0
|
0
|
0
|
3,001
|
3
|
3
|
2
|
1
|
0
|
0
|
0
|
0
|
0
|
6,001
|
4
|
4
|
3
|
2
|
0
|
0
|
0
|
0
|
0
|
12,001
|
5
|
5
|
3
|
2
|
1
|
0
|
0
|
0
|
0
|
25,001
|
6
|
6
|
3
|
3
|
2
|
0
|
0
|
0
|
0
|
50,001
|
7
|
7
|
4
|
3
|
2
|
1
|
0
|
0
|
0
|
100,001
|
8
|
8
|
4
|
3
|
3
|
2
|
0
|
0
|
0
|
200,001
|
9
|
9
|
4
|
4
|
3
|
2
|
1
|
0
|
0
|
300,001
|
10
|
+1 hp only*
|
5
|
4
|
3
|
3
|
2
|
0
|
0
|
400,001
|
11
|
+2 hp only*
|
5
|
4
|
4
|
3
|
2
|
1
|
0
|
500,001
|
12
|
+3 hp only*
|
5
|
5
|
4
|
3
|
3
|
2
|
0
|
600,001
|
13
|
+4 hp only*
|
6
|
5
|
4
|
4
|
3
|
2
|
0
|
700,001
|
14
|
+5 hp only*
|
6
|
5
|
5
|
4
|
3
|
3
|
0
|
800,001
|
15
|
+6 hp only*
|
7
|
6
|
5
|
4
|
4
|
3
|
1
|
900,001
|
16
|
+7 hp only*
|
7
|
6
|
5
|
5
|
4
|
3
|
2
|
1,000,001
|
17
|
+8 hp only*
|
8
|
7
|
6
|
5
|
4
|
4
|
2
|
1,100,001
|
18
|
+9 hp only*
|
8
|
7
|
6
|
5
|
5
|
4
|
3
|
1,200,001
|
19
|
+10 hp only*
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
1,300,001
|
20
|
+11 hp only*
|
9
|
8
|
7
|
6
|
5
|
5
|
3
|
* = do not add CON modifier
(The Divine Powers were created by Paolo Greco for his Hubris adventure, published in Santicore 2013, and they are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License unless stated above. The rest of the Priest class is pulled from Labyrinth Lord with minor tweaks and is licensed under the OGL.)
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