The Fantasy Trip was the first role-playing game Steve Jackson wrote for Metagaming Concepts. Based on his Melee and Wizard board game, it is a simple, yet elegant, system that features IMO the best tactical map combat system in any RPG (if anyone knows of a better system, please comment here). TFT uses three primary attributes -- Strength, Dexterity, and Intelligence -- with no secondary attributes, and has Talents, which combine skills and advantages into a single category.
I played TFT twice a week for two years in college and loved it. The best face-to-face campaign game I've ever been in. About twelve years ago, I played a one-on-one game with a GM over email using Cyberboard and the GrailQuest microquest, and it was a spectacular success. The best online gaming experience I've ever had. So, I have a soft spot in my heart for TFT, even though I've been a big supporter of GURPS for two decades. Actually, one of the reasons I became deeply involved with GURPS was the GM for that college TFT game said he was using GURPS after the demise of Metagaming and the stop in TFT production.
I have two goals. First, I've already written a TFT Tekumel conversion that merely points out the differences between TFT and the Tekumel version of TFT. 90% of this document is an expanded spell list with all the wonderfully quirky spells from EPT, re-codified as TFT spells. It just needs a few more spells and some playtesting to finish it up.
My second goal is a complete game of TFT Tekumel with full descriptions of Talents and Spells, all rewritten to be at least reasonably legal -- about the equivalent of the character section of In the Labyrinth with a few notes about combat, like the use of Eyes.
I will keep you informed of my progress.