Caron Evenstone, Necromancer
HistoryCaron was born to the family of a landed knight in the kingdom of Karista. The stars were wrong at his birth, which was confirmed when he was born with the caul over his face (the caul is part of the amniotic sac, a sign of bad luck and magical ability). At a young age, an itinerant mage noticed his gift of Magery, but a divination revealed that Caron's future was surrounded by death. The mage informed his family and quickly left the vicinity. His parents and three sisters feared him, but since he was the only son, they didn't disown him. Instead, when the time came for his fosterage, he was sent to a distant cousin far away.
At the age of 22, Caron learned of his father's death in a war against a neighboring country, so he packed his belongings and moved home to claim his rightful title. Within a year, his mother had died of a broken heart, and Caron worked diligently to find suitable marriages for his two remaining unmarried sisters. These matches proved to be particularly astute, and he formed alliances with his new brothers-in-law. With his lands and future secure, he sent for his teacher and moved him into the manor.
Five years of hard secretive study later, his mentor was killed by angry villagers while ransacking a graveyard for the grisly requirements of a necromancer. Caron mourned him greatly, but he was well instructed and continued his research alone, with his only Spirit-Guide to lead him on. During this period, he found an ancient ruin deep in the forest on his lands, and began investigating it. In its depths, he found a temple to a dark insectoid god called Siith-Haz. Caron pledged himself to Siith-Haz, and resurrected the worship of this long-forgotten and forbidden deity. Within these ruins, he also found several books of ancient spell lore, many of which were necromantic in nature. Learning these spells took several years, and Caron still hasn't learned all of them.
Caron began another of his projects in the following years: bringing a dead body back to life, not the unlife of the zombie. Painstaking experimentation starting with small animals and working up to a dog and a warhorse took many years. Caron then spent five more years creating Dourmar. He is very proud of Dourmar, and protects him like his own child. On his first 'birthday', Caron gave Dourmar the horse and the dog he had brought to life. These are the only animals that will get near Dourmar.
Caron's relationship with Siith-Haz has provided several benefits. The demonic warriors in his army are insectoid demons from Siith-Haz. Caron was also led to a remote colony of an intelligent insect race thought to be long extinct. He made an alliance with them and they provided him with 5000 elite warriors. He turned six of these fearsome fighters into wraiths, who, along with six human wraiths, help command his army.
Again secure in his strength, Caron embarked on a Machiavellian political gambit. Through magic and intimidation, he assassinated rivals, made one-sided alliances, and did anything else necessary in order to increase his power base. At first he was very discrete, but as successes mounted, he became bolder and more open. Everyone in the kingdom feared him, but few could do much about it.
At the current time, Hardrick II, the king of Karista, can no longer stand for this slow whittling away of his power, and has gathered his loyal vassals to fight this foul sorcerer's minions. A full-scale civil war has begun. King Hardrick has an uphill battle ahead of him, but his ranks have recently been boosted by 2000 High Elves from the island of Branthar, the Elvish homeland. The Elves say that one of their elders, who had 'gone across the sea' (the Elvish equivalent of 'gone to heaven'), had returned from the Summerland (Elvish Heaven) with an urgent request. The elder had a vision of terrible evil in Karista that the elves were needed to combat. The elder elf gathered a force of warriors and ships to sail the 1000 miles to Tumera, the capital of Karista. Heartened by this unexpected arrival, Hardrick plans an offensive against Caron next spring.
Appearance: brown hair, blue eyes, pale complexion.
Magical Skills:Body Sense/12
Spell Throwing (Curse-Missile)/13
Spell Throwing (Fireball)/14
Bind Spirit (Shadow)/15
Bind Spirit (Spectre)/15
Command Spirit (Ghost)/16
Command Spirit (Shade)/16
Command Spirit (Shadow)/16
Command Spirit (Spectre)/16
Control Air Elemental/16
Earth to Air/16
Earth to Stone/16
Summon Air Elemental/16
Summon Earth Elemental/16
Summon Fire Elemental/16
Summon Minor Demons/17
Summon Water Elemental/16
Advantages:Ally Group (10,000+ undead)
Status/5 (1 free)
Wealth: Filthy Rich
Disadvantages:Enemy (all High Elves on 6 or less)
Quirks:Taciturn and gloomy
Enjoys smoking a pipe
Always wears black
Worships Siith-Haz - a dark Insectoid god
Goal: conquer the continent.
Spirit GuideFemale necromancer, very evil
Original point total: 500
Employeesmechanician-artificer magician (female human weretiger, 300 points, salary: 2000 gold/year)
physician-alchemist (Tyllia, female human, 150 points, salary: 1000 gold/year)
Magical Servants6 bug-wraiths
1 water elemental
12 clockwork automata (magically-animated robots)
1 zombie balrog
8 skeleton lieutenants (willful)
1 undead knight and charger
6 ghoul scouts
Army1000 demonic cavalry (Elite/HC)
1000 demonic longbow (Elite/HI)
5000 demonic infantry pikemen (A/MI)
Undead (65% skeletons, 35% zombies):
500 undead heavy cavalry (Seasoned/HC)
500 undead medium cavalry (Seasoned /MC)
10000 orcs (Average/LI)
5000 orcs (Seasoned/MI)
300 trolls (Veteran/HI),
1500 gnolls (Average/HI)
5000 bug warriors (Elite/HI)
1000 mercenary cavalry (Seasoned/HC)
1000 mercenary crossbowmen (Seasoned/HI)
10000 mercenary men-at-arms (Seasoned/HI)
1000 human heavy cavalry (Elite/HAC)
5000 human heavy cavalry (Seasoned/HC)
3000 human medium cavalry (Seasoned/MC)
2000 human mounted archers (Seasoned/LC)
5000 human light cavalry (Average/LC)
100 human heavy cavalry (Elite/HC)
Mineslow grade gold, 450 oz./year, 4200 gold income
jade, 35,000 carats/year, 840 gold income
semiprecious stones, 128,000 carats/year, 1920 gold income.
Possessions:black satin robes
black hooded wool cloak
lands and property equivalent to an Earldom
broadsword named "Blackhawke": (Souldrinker, +3 Accuracy, +3 Puissance, Loyal, Sword Spirit: IQ 21, Extremely Evil)
war axe (+2 Accuracy, +2 Puissance)
copper sacrificial dagger dedicated to Siith-Haz
half plate (Deflect 2, Fortify 2)
medium shield (Deflect 3)
helmet with detachable silver skull facemask
420 pounds of mithril
Magical equipment:Elixir of Chiron (12 doses)
Amulet of Fire Resistance
Amulet of Moly against Mind Control
Bone staff: 60 pt. powerstone (100 ct.) held in a skeletal hand of silver, plus: Sleep, Fireball, Control Zombie, Disintegrate, and Utter dome
spell book (Stun, Strike Blind, Lightning, Strike Deaf, Geas)
ancient book of necromancy (Vile Spawn, Raise Ruins, Soul Bind)
spell book of ancient lost spells.