Monday, January 18, 2016

MY OSR Frankenclone

After reading and playing several OSR clones, I've started to piece together the set of rules I'd like to run with for my generic fantasy games. I feel like Dr. Frankenstein, procuring the best parts from various corpses to make his masterpiece monster. So I present to you ...

MY OSR Frankenclone!

Labyrinth Lord as a base

Advanced Edition Companion
  • Character Abilities
  • Races
    • Dwarves, Elves, Gnomes, Halflings, Half-Elves, Half-Orcs, Humans
  • Classes
    • Assassins, Clerics, Druids, Fighters, Illusionists, Magic Users, Monks, Paladins, Rangers, Thieves
  • Secondary Skills/Background
  • Multiclassing
  • Spell Lists
    • Magic User, Druid, Illusionist, Cleric

Lamentations of the Flame Princess
  • Classes
    • Specialists replace Thieves
  • Skills
  • AAC
  • Combat Options
    • Parry
    • Press
    • Defensive Fighting

Theorems and Thaumaturgy
  • Races
    • Fey Elf replaces Elf
  • Classes
    • Sorcerer for Fey Elf (see below)
    • Elementalist?
    • Necromancer?
    • Vivimancer?
    • Expanded Illusionist
  • Magic
    • INT spell bonus for Magic User, Illusionist, and Fey Elf similar to Wisdom Table II
    • Detect Magic as Class Ability?
    • Complicated High-Level Spells
    • Magical Affinities instead of/in addition to Magic User Subclass?

Dyson Logos
  • D12 Subclasses

Delving Deeper
  • Random Terrain
    • Land, Sea, Clouds
  • Random Encounters
  • Strongholds

Wilderness Hexplore
  • Random Features

New Material
  • Races
    • Modify AEC Races using LotFP skill system
    • Feyborn race as Half-Elf replacement, riffing off the Fey Elf
  • Classes
    • Priest class similar to Olympian Priests for non-military clerics
    • Enchanter class
  • Magic
    • Read Magic as Class ability

I'm sure there's more, but this looked like a good base to start from.

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