Showing posts with label Dyson. Show all posts
Showing posts with label Dyson. Show all posts

Monday, January 18, 2016

MY OSR Frankenclone

After reading and playing several OSR clones, I've started to piece together the set of rules I'd like to run with for my generic fantasy games. I feel like Dr. Frankenstein, procuring the best parts from various corpses to make his masterpiece monster. So I present to you ...

MY OSR Frankenclone!

Labyrinth Lord as a base

Advanced Edition Companion
  • Character Abilities
  • Races
    • Dwarves, Elves, Gnomes, Halflings, Half-Elves, Half-Orcs, Humans
  • Classes
    • Assassins, Clerics, Druids, Fighters, Illusionists, Magic Users, Monks, Paladins, Rangers, Thieves
  • Secondary Skills/Background
  • Multiclassing
  • Spell Lists
    • Magic User, Druid, Illusionist, Cleric

Lamentations of the Flame Princess
  • Classes
    • Specialists replace Thieves
  • Skills
  • AAC
  • Combat Options
    • Parry
    • Press
    • Defensive Fighting

Theorems and Thaumaturgy
  • Races
    • Fey Elf replaces Elf
  • Classes
    • Sorcerer for Fey Elf (see below)
    • Elementalist?
    • Necromancer?
    • Vivimancer?
    • Expanded Illusionist
  • Magic
    • INT spell bonus for Magic User, Illusionist, and Fey Elf similar to Wisdom Table II
    • Detect Magic as Class Ability?
    • Complicated High-Level Spells
    • Magical Affinities instead of/in addition to Magic User Subclass?

Dyson Logos
  • D12 Subclasses

Delving Deeper
  • Random Terrain
    • Land, Sea, Clouds
  • Random Encounters
  • Strongholds

Wilderness Hexplore
  • Random Features

New Material
  • Races
    • Modify AEC Races using LotFP skill system
    • Feyborn race as Half-Elf replacement, riffing off the Fey Elf
  • Classes
    • Priest class similar to Olympian Priests for non-military clerics
    • Enchanter class
  • Magic
    • Read Magic as Class ability

I'm sure there's more, but this looked like a good base to start from.

Monday, September 21, 2015

Gamer ADD

I have a lot of projects going on, but for some strange reason, I don't feel fractured or grinding my gears. Here's what I working on currently:

  • Heroic Age of Tekumel: my own sequel to Empire of the Petal Throne. Almost finished with the quickstart rules. I've also prepared a Fresh Off the Boat scenario for U-Con and Con of the North. This will let me test out the tribe rules. 
  • I ran an old school solo hexcrawl using the Outdoor Survival map and Delving Deeper. The rules worked nice and could easily be tweaked to give custom responses. I so liked the idea of running myself through solos that I want to do it for other games. 
  • Warriors of the Lost Planet: my house rules for running adventures on Tekumel during the Latter Times, only a few thousand years after the Time of Darkness, using Warriors of the Red Planet rules. House rules, races, equipment, etc. First draft done. I've prepared a scenario called Princess Zira and the Jungle Ruins for U-Con and Con of the North. I've made a small 50x50 mile sandbox (vinebox? since it's mostly jungle?) that I want to run through solo to familiarize myself with the rules in play.
  • I'm creating a Greek-themed saltbox of island-hopping adventure. This has a working title of Ancient Adventures, but that's not final. Priest class: first draft done. Enchanter class: first draft in progress. Three sets of D12 subclasses: first drafts in progress. I've been collecting thoughts on a bestiary (simply pull the classic Greek ones out) and encounter tables, an elemental spell lists for nature spirits, and spell lists divided by Olympian deity. This would be suitable for solo play.
  • Rabbits & Ronin: This is a campaign inspired by Stan Sakai's Usagi Yojimbo comic and the RPG from Gold Rush Games in the 1990s. I'm basing this off of Ruins & Ronin with anthropomorphic animals as races. I discovered Mad Monks of Khantoom, a fantastic oriental campaign generator where exploring the 1001 Padogas is the goal. 
  • I also have plans to run Isle of the Unknown as a solo adventure, just to get familiar with LotFP.
  • Dyson's Sandbox: I'm ruminating on all the wonderful adventures written by +Dyson Logos, and have started on making a sandbox to explore them. 
  • Narcosan Stashbox: I'm doing the thinking part of developing a sandbox for Narcosa. I really want to test out my Drug Trance magic users from that august book. #narcosa

Monday, August 24, 2015

A Solo Hexcrawl using Delving Deeper

This weekend, as an experiment, I decided to run a solo hexcrawl using the Outdoor Survival map and the stronghold rules. Rather than deciphering LBB 3, I choose Delving Deeper, because its wilderness rules are closest to Book 3. I randomly generated a group of seven characters, thanks to Total Party Kill's DD character generator. I've been dying to use +Dyson Logos' d12 Subclasses, and they really pulled through. Though originally designed for BX/LL, they worked just fine with OD&D/DD. The dwarven tavern owner is a Rune Caster, able to cast one cleric spell a day. One of the warriors is a Swashbuckler, foregoing plate mail to get training to use two weapons at once. One of the magic users is a Warlock, allowing him to shoot d3 witch bolts at will. The Subclasses add a nice extra to the PCs.

I decided they were the only survivors of a frontier village just off map to the south that was hit by massive earthquake that created a chasm that stretched across their route to the south where civilization was. So they headed north.

They made it to the first castle before their food ran out, after finding horses and capturing them.

On the ride in, they had a moment of pause when they spotted orcs on the battlements. They collectively shuddered when they saw a red dragon perched on one of the towers. A big dragon. When the second dragon fly into view, even bigger than the first, they really worried . By now, they were escorted to the castle, so they had no way out.


So it turns out this castle is run by a 10th level magic user named Zatherop, his four apprentices, 110 orcs, and a staff of 100 humans. Chaotic of course. He either wants a magic item, 3000 gp, or to send them on a Geas (per normal OD&D/DD stronghold rules). As starting 1st levels, they had no choice but to be Geased.. 

At this point, I pulled out Dyson's Delves to look for a map. I picked the Halls of Surreth, a nicely sized level that would take a few attempts to explore that also had room for expansion. 

The next morning they head out, with provisions restocked, saddles for the horses, and three mules, in case they need to haul out treasure. It takes a day to find the path and another day to find the cleft in the mountain. So they enter the dungeon.

After taking out a large spider and a few large centipedes, they explored a room that seemed interesting. They found a wall that was an illusion that hid a small nook in the room. They found three bags of silver (40 pounds each), three bags of gold, and some jewelry, one tiara of which was surely pricey. 

The next room held a red dragon hatchling. In a daring move, they tried to subdue the young drake. In the first round, the Swashbuckler got caught in fire breath, dying horribly. But they managed to subdue it in another round with no casualties. 

They felt this baby dragon would make a good addition to Zatherop's other dragons, so the party left the dungeon, getting out through some more centipedes. The dwarf had to cast runes of Cure Light Wounds to cure the paralysis on the warlock. They made it back to the castle, and, indeed, Zatherop was mightily pleased by his new minion. He gave them another fabulous feast, and let them stay for another week, then sent them off with fresh provisions, plus the saddles and mules he had lent them. 

Oh, and they all went up to 2nd level. I think they're going back to the Halls of Surreth to see what else is there.

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The wilderness and the dungeon room contents tables all worked well. I was really pleased with how the randomness worked out with the dragons and the hatchling. They now have a powerful wizard that thinks well of them. Next time I need a little break, I can pull these folks out and run a few more days of exploration.

Here is a list of the resources I used for this experiment: