Thursday, January 31, 2013

To Your Scattered Projects Go

I'm not sure what's happened, but apparently my game brain turned on hard. I have several game projects running right now. I think I need to focus, but I'm having difficulty. The projects that are more time urgent are not the ones that have captured my attention.

The Barker Project

This is really two projects. First is the D100 OSR game system that will be compatible with OD&D. Second is the sandbox campaign that will come out of this bit of fiction I posted yesterday. This is the project that has my thoughts captured. 

DaVinci-Punk


Tekumel for Heroes and Other Worlds

I want to take my TFT Tekumel rules and convert them to Heroes and Other Worlds. This is a long-term project. I'd like to eventually publish it for realz.

GURPS Tekumel

Some more progress has been made on this project that I started 20 years ago. Some of it has been published twice, once in Pyramid magazine and once in Seal of the Imperium. Now I want to finish this, especially the magic.

Con Scenarios

I'm also running two scenarios at Con of the North on February 15-17th. One is GURPS Tekumel and the other GURPS Traveller. I have characters to create for the Traveller scenario, and a few spells for GURPS Tekumel. I also need to translate 8 TFT Tekumel characters to GURPS. This is the most urgent project, and yet it is the one I think about the least. 

All of these are ongoing while I do my taxes, as well as my Dad's, and run the house and go to work every day. Whew! No wonder I'm beat!

Wednesday, January 30, 2013

Le Château Perdu: The Lost Castle

I was on that battlement. I was there when it all happened.

The castle was under siege. The farmers from the surrounding area had been brought inside before the advancing army arrived. Every nook and cranny of the castle was filled with raw humanity -- people at their most desperate. The castle is a busy place, but not particularly crowded most times. But during sieges, they held ten times the usual number. Over five thousand souls huddled in the castle.

Two good years of crops and a mild winter left the granaries full. The wells inside the walls had withstood the 96-day siege of 1124, and this siege shouldn’t take that long to lift. The King’s armies were only a few weeks away, or so the messages from him delivered by carrier pigeons said.

The besieging army encircled the castle and began building siege towers and trebuchets. It would take a week or more before they were done. Things settled into a semblance of routine inside the castle. Provisions were distributed amongst groups to cook for themselves. The guards kept close watch on the enemy, the people adjusted to the crowded conditions.

I was manning the walls, scanning the plain beyond the wall. The enemy camp was also rising. Smoke from the cook fires rose in the first rays of sun.

I was a man-at-arms. My father was a yeoman cattle breeder, but my uncle was a petite-sergeant in the militia. He prenticed me to a man-at-arms in the castle when I told him my wish to fight for the baroness at the wide-eyed age of nine. I acted as his man-servant, helping him put on armor and polishing his weapons. I was well fed and not beaten too much, and once I mastered caring for steel and leather, he taught me how to stand and lunge, and then to block and strike with a shield, then swing an axe and a staff and a sword. He taught me to wear armor. Everyone thinks you put on armor and that’s it. But getting used to the weight, knowing how to tighten the straps to make the load more stable, and just plain living in many pounds of bulky, heavy metal and leather is something you can only learn by doing it.

Just after dawn one morning about a week into the siege, I was sent as a runner from the guards on the walls to the Baroness Catara. This caused a stir, and the Baroness and her staff went to the walls to observe.

The enemy troops had been pulled back a hundred yards overnight, revealing a white line, somehow drawn in the turf beyond the last dry moat, completely enclosing the castle. Perhaps they used chalk or whitewash, but whatever they used, the advisers, especially High Priestess Omalia, became agitated, arguing among themselves. The magician Rejellus was silent with his eyes closed.

While they shouted at each other, one of the guards managed to interrupt and draw the baroness’ attention to the enemy again. Several grey-robed figures, all carrying what looked like staves, were walking around the white circle. One stopped every few hundred yards and waited for the rest to gain position. She got the attention of her counselors with a hiss.

The Chancellor wondered if the catapults would reach that far, but the castellan Brooker shook his head, knowing the range was too far. Rejellus said that without hours of preparation, his methods could not reach that far either.

The advisors continued arguing as the enshrouded figures continued to place themselves around the castle at the edge of the white circle. They all fell silent as three black-robed figures walked out of the camp and stood in a circle near one of the grey-cloaked ones. A dozen soldiers with tower shields encircled them. Rejellus squinted at them, and then he sighed.

“They seek to cast an ancient spell I’ve only heard of in stories, the Devastator of Cities. If they complete it, we are doomed. The legend says that the town was completely destroyed without a trace of people or houses, like the earth was swept clean. We have perhaps an hour to live.”

The shouting commenced again, until Violet stopped them with a word, “Listen!” Everyone turned to her.

“Send a dozen mounted archers with the longest ranged bows to charge the lines and fire at the black cloaks. Perhaps we can kill them before they finish.”

A half dozen horse archers volunteered. The horses had no armor to make them faster, the archers (four men and a woman) had on splint armor, being the lightest for the amount of protection it offered. When they were ready, only about a half hour remained of Rejellus’ estimated time.

The sally port was opened and six riders and horses surged out. They spread out to avoid all being squashed by a single catastrophe. They neared range close enough to shoot. Within ten seconds, a half-dozen arrows were launched at the arcane figures. The shield-bearers shifted and they all jumped as if they were moved by a single thought. Violet, Brooker, and Rejellus all visibly slumped when none of the black robes fell. Somehow the shield-bearers had blocked all of the arrows. The archers continued to fire, but each arrow the archers fired was blocked by the wizards’ cadre of protectors. Two hundred archers began firing back at them, and castle’s bowmen kept charging and launching volleys at the magic users. One by one they were picked off. When all twelve lay on the sod, Violet turned away from the scene and wept.

The Baroness’ wizard consoled her, then looked up. He turned to Violet again toward the scene before them. “The spell is knitting together -- I can feel it. Let us meet our end facing it, rather than slinking away.”

The Baroness straightened and everyone else looked out at their doom. The voices of the enemy sorcerers should not have been able to reach their ears, but perhaps a trick of the magic pushed their words farther. Their voices crescendoed, the grey-cloaked persons raised their staves and stabbed them into the white area at once, and then everything went white in an enormous flash of noiseless light that filled the air. All but Violet and the mage cringed and whimpered at their demise.

“It didn’t work!” Violet exclaimed after checking if she was alive. “The spell backfired and destroyed our enemies! That will teach them to meddle in the dark arts!” She looked over her shoulder at Rejellus with a worried look on her face.

Her advisors turned as one and saw that she spoke the truth. The enemy army was gone without a trace. Not even one siege tower, not one horse, not one scrap of evidence that five seconds ago an army of several thousand had stood, waiting to attack.

“I’m sorry. No insult intended, Rejellus,” she apologized.

“None taken, but look closer, Baroness. Look past where the army stood. What do you see?” Rejellus said.

She got a dark scowl in her face at his words and gazed into the distance. “What do you … Oh, to the Gods and Goddesses in the Firmament, and the Devils and Succubuses of Hell. Did the spell destroy the Hills of Caucery and the far off mountains of Thridil?”

“No, but if you look all around, you’ll see something. Past where the white circle was, everything, and I mean everything is changed. Nothing looks as we know it to be. There’s a lake or sea off to the east where before was barley fields, and where Fenton village stood is now a dark woods. The only thing that I can conclude is that the spell does not destroy the enclosed area, but simple moves it somewhere else. Perhaps on another continent, or another world like ours. Such is actually easier sometimes that destroying a thing outright. Magic is odd that way. Unfortunately, I know of no way to reverse the spell, and I have no way of knowing where we are. We could be in some other plane altogether.”

Everyone present stared at the others, horror dawning on their faces.

Tuesday, January 29, 2013

A new project

On top of all my other projects, including my dad's taxes and my own, I've started another: a d100 retro-clone compatible with OD&D and S&W White Box. It'll have levels, hit dice, and an armor class easily translatable to AC or AAC.

Monday, January 28, 2013

Comment about the hacking of EN World

I think it is always tragic when a good website gets taken down by hackers. I think that what happened to EN World is a bad thing. But they have to completely rebuild the whole site, using a Kickstarter to fund it? Did these guys never hear about backups? Or did the hackers do something special, like hack their backups? Anyone in the know?

Sunday, January 27, 2013

Random IOU Campaigns

The Illuminati University setting created by Steve Jackson Games is a strange, silly, and wonderful place. Here's how they describe it at SJG:

Illuminati University is THE best place to learn Things Man Was Not Meant To Know. With departments like Weird and Unusual Science and Engineering, Inapplicable Mathematics, Misanthropology, and Zen Surrealism . . . not to mention extracurricular activities like Democrats for Cthulhu, Moopsball, and food fights that set off nuclear alerts . . . this is college as it should have been.

Oh, and don't ask what the 'O' stands for. You're not cleared for that.

So here are a couple IOU-based campaigns.

Big Teeth on Campus

(Villians, Illuminati University, Blood Types)

An evil vampire is stalking freshthings in the dorms of the IOU campus. The Physical Re-education department takes this as an opportunity to add wooden stakes to their Rhythmic Gymnastics routine. The Victor von Frankenstein Fellow of the Anatomy department wonders what to do with vampire blood. The W.U.S.E. department starts thinking about running giant treadmills with undead 'gerbils'. Hilarity ensues.                                                       


This one is a little lame, since IOU already has resident vampires on the faculty as well as in the student body. Even if they didn't, the school is very well prepared for this kind of eventuality.

Fomorian Fortress

(The Prisoner, Celtic Myth, Illuminati University)

Students from IOU's Extradimensional Studies program travel to Mythic Ireland and are trapped in Balor's castle. Free to roam the castle, but unable to leave because of heavy enchantments, the students are questioned about why they came to the fortress. Hilarity ensues.

Yes, those crazy Fomorians are back. Here they pick on freshthings, not Texans. This campaign is imminently playable, perhaps as a one-shot at a con. As always with IOU, hilarity ensues.

Saturday, January 26, 2013

Reality 3D-TV

I'm performing market research for a new 3D-TV reality show I'm pitching to the networks next year. The Spinward Marches needs a new reality show. In this show, six young persons between the important market age range of 20 to 29 are sent out in a Suleiman-class scout ship to perform various missions in the sector. According to how well the crew can cooperate and compete, they win better food and more fuel to continue their travels.

This market research is investigating what mix of persons would be most entertaining to the members of the focus group. To participate in this research, please describe three personality traits and three sociological groups that would most interest you to watch on 3D-TV.

Three personality traits:


Three sociological groups:



Suggest drawings and he'll draw them, maybe.

So a friend is running a wonderful art project called the Monthly Painting Lottery! He'll take suggestions for a drawing from people and then once a month it will randomly pick an entry and draw it over the month.

I've submitted two suggestions, one for my blog and one for an RPG project I'm developing.

Friday, January 25, 2013

Sandbox and Rules

I've started thinking about rules for the Sandbox Campaign as I'm calling it now (discussed here). I'm also calling it daVinci-punk.

But here is a summary of elements I see as important to the setting :

  • Renaissance technology - sailing ships, gunpowder, fine steel
  • Age of Exploration: geographic, scientific, metaphysical
  • Explosion in art
  • Magic with a Renaissance flair
  • Witty repartee

Here are specific things I want:

  • Rules-light. I'd like to encourage fast play, quick decisions, and witty repartee.
  • Narrativist elements. Perhaps a plot point system or some other way for players to influence the situation.

Here are the systems I've contemplated:

  • The Fantasy Trip has all the medieval equipment and skills, plus it includes fencing, grenades, and guns (arquebus and blunderbuss). There are several clones that could be used as a foundation. Advantages: not much modification needed. Drawbacks: no narrativist system, no renaissance-style magic system. 
  • Renaissance from Cakebread & Walton is a BRP-clone specifically for the black powder age. It is the basis of Clockworks and Chivalry and several other games. Advantages: Hero points for narrative. Drawbacks: No ship combat.
  • FATE seems to be the system of the hour right now, with the Kickstarter drawing to a close (I'm pulling for Dresden Accelerated). Advantages: Built around narrative. Drawbacks: Must build everything from scratch (unless someone knows about a Renaissance-era game using this).
  • D6 is a cinematic system used to build the first Star Wars game from West End Games. It could be used to build the right mix of swashbuckling and magic. Drawback: Will require heavy modification.
  • Heirs of the Lost World is a pirate-era alternate Earth game with magic. 
  • Principia: Secret Wars of the Renaissance is another alternate history game I've looked at briefly.
If you have more systems I should look at, let me know.

A Wild Time in Greece

Another in my series of alternate histories. Enjoy. #alternatehistory #alternatehistoryfriday

Olympus

For reasons similar to those explained in the Wild Cards fiction series edited by George R. R. Martin, around 1000 BCE a Wild Card-style mutagenic virus was released in Earth's atmosphere in the area of Athens . It quickly spread throughout Greece and Asia Minor. The mutations caused by it gave rise to a class of what the locals called Gods, Demigods and Demons.

The virus had one difference from the Wild Card virus: it affected animals as well as humans, giving rise to fantastic and horrible creatures. Wind currents and sea trade brought the virus to the rest of the world over the next decades. Everywhere it touched, a class of Gods and Demons arose, as well as creatures of legend.

The current time period is 243 A.C.E. and it is in TL 2. This Quantum 3 timeline is strictly quarantined for fear of bringing the virus to Homeline. The handful of observers spend their entire stay in a sterile force field, and they must remain in isolation for months when they return.

The original four agents who discovered this timeline have remained to avoid contamination. One of these agents contracted the virus and mutated into what can only be described as a dryad: a being with an intense affinity for and control of plant life. She recently broke contact with Homeline. It is feared that she has retreated to the fastness of the Northern European forests. The other three maintain contact with the Homeline observers, giving frequent reports of events.

Narrative Devices

What is your favorite narrative roleplaying game? Describe the narrative/plot element system used.

If I could get a paragraph from you kind folks on any of the games below that you've used, I'd be ecstatic.


FUDGE
FATE
Bulldogs!
HeroQuest 2
Story Engine Plus
Gumshoe
Donjon 


I've been running and playing mostly simulationist games over the last 20 years, but I want to look at story/narrative games. Perhaps to include in a future project.

Thursday, January 24, 2013

5000 mark reached!

Wow! I just crested the 5000 pageviews in a month mark! Also the 40,000 all-time pageviews mark.

Again, thanks, folks. I'm humbled.

Received this week in the mail

I ordered a few things in the mail.


Heroes and Other Worlds Blackmarsh, Cauldron #0, Isle of the Unknown, and Dyson's Delves.

Isles has a funky canvas map. I like it, but it's pretty odd. And of course Dyson's Delves, he makes really nice maps.

Wednesday, January 23, 2013

Gem from the Treasure Chest

I rarely played D&D in the 70s and 80s. I collected in the late 90s, but D&D was never my strongest interest. I picked some up in other transactions. Until now. Now I'm neck deep in the OSR. So I looked at my collection and found a Moldvay, a full set of Mentzers, and two Holmes. I was really surprised when I looked in the Holmes box.




Yes, a complete boxed set, including rule book, B1, original dice, Dragon ad, and TSR survey. The box even has corners intact. I feel very lucky.



Tuesday, January 22, 2013

Upcoming con scenarios

So I'm running two games at Con of the North in St. Paul on February 15-17th.

One is a GURPS Traveller adventure called Space Lanes. Remember Road Rules on MTV, where a handful of twenty-somethings drive an RV around an exotic location, doing missions, and trying to keep gas in the vehicle? Space Lanes is like that, only in the Spinward Marches and the twenty-somethings are in a Sulieman-Class Scout ship. Their escapades will be shown on 3-V networks around the Sector.

The other game is a Tekumel adventure using my GURPS Tekumel rules called Rumble in Jakalla (its listed in the program as Jakalla Rumblings). Members of the Clan of the Broken Reed living in their clanhouse in Jakalla deal with the aftermath of an earthquake.

If you live in the area, come on in. Con of the North is a great con, well-run, with lots of room for RPGs, boardgames, and miniatures. Only $37 at the door for the whole weekend.

Wow! Thanks for reading.

In the last month, my readership has nearly doubled from about 2400 views to 4600 views a month. I guess posting most every day really does help get eyes on your blog.

Thank you!

Sunday, January 20, 2013

Recommended Books

Mark Hunt posted in the OSR Community asked about the 25 recommended fantasy authors listed in the Dungeon Master Guide of AD&D 1E. I wanted a list for Sci-Fi games. So I made one.

Adams, Douglas -- Hitchhiker’s Guide to the Glaxy
Anderson, Poul -- Technic History series.
Asimov, Isaac
Blish, James
Bradley, Marion Zimmer -- Darkover series
Brin, David
Brunner, John
Orson, Scott Card -- Ender series.
Cherryh, C. J.
Clarke, Arthur C.
Dick, Philip K.
Dickson, Gordon R.
Harrison, Harry
Heinlein, Robert A.
Herbert, Frank
Laumer, Keith
Niven, Larry
Pohl ,Frederick
Pournelle, Jerry
Simak, Clifford
Smith, E.E. “Doc”
Stephenson, Neal
Verne, Jules
Van Vogt, A. E.
Wells, H.G.

Random Russian Campaigns

Now off to the chilly climes of Mother Russia for a couple random campaigns.

Boris Robinhoodski

(Robin Hood, Russia, Old West)

A Russian aristocrat puts on the mask to protect the peasantry from the depredations of the Tsar.

Yes, it sounds like The Mask of Zorro. But what is Zorro but Robin Hood in the Old West. Even the GURPS Robin Hood book had several mini-campaigns in different time periods, including a cyberpunk one.

The Czarina and the Tyrannosaurus Rex

(Dinosaurs, Russia, Alternate Earths)

In this alternate Earth, dinosaurs didn't completely die out 65 million years ago. Their numbers were reduced enough for mammals to gain dominance in the ecology, but various species survived. It is now during Catherine the Great's reign, and the Russian forests have seen a spike in the local dinosaur population. Cossacks of the Czarina hunt them to protect the serfs.

Okay, the idea of these hearty fighters in their colorful garb hunting dinosaurs is just too much fun. I figure the Cossacks were the inventors of the Drinking Game. "Hey, Stenka! It's a velociraptor, not a dromeaosaur! You drink one shot!"

RPG Bucket List

Okay, so my desire to play WEG Star Wars brought a response from +Gary Fortuin about that being on his bucket list. Which I'll take as expanding the concept of "the game that got away" to "what I want to play before I die".

Here's my RPG bucket list (in no particular order):
  • Star Wars from West End Games (play or run)
  • Middle Earth (MERP) from Iron Crown (play with the right GM)
  • A Tekumel game using my own rules that have been published (play and run)
  • A fantasy game in my own setting (run)
  • Sorcerer's Crusade by White Wolf (either)
  • Buffy The Vampire Slayer RPG (either)
  • C.J. Carella's Witchcraft and Conspiracy X (since they're both now in Unisystem -- play and run)
  • Planescape by TSR (play)
  • Spelljammer by TSR (play)
  • Space: 1889 by GDW (perhaps with rules converted from some other game -- play then run)
  • GURPS Infinite Worlds from Steve Jackson (I love GURPS, at least the way I play it -- play or run)
  • Castle Falkenstein from R. Talsorian (play)
  • Usagi Yojimbo by Sanguine (I adore this setting. Who doesn't want to play a ronin samurai rabbit? -- run)
  • Land of the Rising Sun by FGU (This game shows what you can do when you combine the talents of Lee Gold with the Chivalry & Sorcery rules. Best Samurai rules ever. -- run)
  •  Feng Shui by Daedalus/Atlas (either)
  • Ars Magica by Atlas (both)
  • Pendragon by Chaosium (both)
  • Over the Edge by Atlas Games (both).

Saturday, January 19, 2013

The Game that never was

My question for you is, What is the game you've always wanted to play, but just never got the chance to?

For me, it's WEG Star Wars. I played with the D6 system and loved it. I love the Star Wars setting. And West End Games did a smashing job with it. I still want to run a bounty hunter campaign.

Friday, January 18, 2013

Japan and Alternate History Friday

Here is another alternate history for your reading pleasure. #alternatehistory #alternatehistoryfriday

Divine Wind

 In 1587, Toyotomi Hideyoshi, the son of a woodcutter, unified Japan for the first time in over a hundred years. His next project was the invasion of Ming China. But first he had to get through Korea. The Korean king refused to let them cross through his country peaceably. In 1592, Hideyoshi's troops invaded Korea and in six months had captured Seoul and P'yong-yang, and had briefly stepped foot in Manchuria six months after that. But pressure from Chinese troops and a weak naval campaign forced them to retreat to the southern region of the country by the end of 1593. After four years of peace negotiations and another doomed invasion in 1597, the Japanese retreated to home soil.

In this Quantum 5 timeline, enough Japanese gold and displays of superior military technology convinced the Korean king to grant the Samurai free passage (and much needed supplies) through his kingdom to the Manchurian border. Also, Tokugawa Ieyasu, one of Hideyoshi's main generals and later Shogun on our Earth, realized the need for better naval strategy and was aided by a shipwrecked English navigator, Will Adams, who arrived nine years earlier than in Homeline. (This historical event was originally novelized in Shogun by James Clavell.) With katana, muskets, and cannon against Chinese short swords and cannon, as well as a better navy and Korean complicity, Hideyoshi conquered Manchuria in two years and died a year later outside the gates of Beijing. His five generals took Beijing and invested Hideyoshi's five-year old son as the new Emperor of China under their regency. In a reflection of our Earth, Tokugawa, played the other generals off each other until he grabbed power two years later and had the Emperor pronounce him Shogun.

With the military genius of Tokugawa as the real power of the throne, the Japanese subjugated most of China by 1603. The current year of this timeline is 1865 and the Tech Level is 5. The problems of administering a country as huge as China have kept the Tokugawa Shogunate busy, though they did have time to conquer Southeast Asia to the tip of the Malay Peninsula, and break European trading monopolies. Japanese trading vessels range as far as Africa. American history has remained mostly the same as our timeline, though British hegemony of the Far East was spoiled by the presence of a militarily-adept Japanese-Chinese naval power. They hold India, but no further east.

Thursday, January 17, 2013

Lost Empires pimp

I've recently been pimping a free ruleset I got from DriveThru during one of their disaster relief bundles. It's called Lost Empires by Rogue Comet. Lost Empires is a rules-light S&W-based retro-game designed to appeal to new players as well as the experienced player. In fact, one double-sided page should give the players all the rules they need. It also has a nice background for setting up a sandbox with a reason for exploring it. You can download Lost Empires for free.

Background: 700 years ago there was a mystical apocalypse that wiped out the vast empires of the day. What's left now are a series of city-states, trying to survive and expand in the aftermath. The PCs are members of a troubleshooting team sent out of the city to deal with threats, like monsters rampaging through the farms, make daring rescues, and explore the surrounding wilderness. So there's structure to the sandbox exploration -- for the good of the city-state.

Rules: The rules have been distilled down the the following traits: Combat Bonues (melee attack and damage, ranged attack and damage, and saving throw), Acrobatic Skill Bonuses (thieving skills), Armor (they use  Ascending Armor Class), and Points (hits, mana, and experience). Starting PCs start with 10 trait points. You can optionally add the typical Attributes of OD&D (STR, DEX, CON, INT, WIS, CHA), but only for compatibility with other D&D systems and modules. Lost Empires also eliminates levels, allowing the player to add 1 to one of their character's Bonuses or Points every 1000 experience points. Essentially, the rules are a simple point-based character system.

Example PCs: Here is a sample warrior from the book.

Wenst, Elvish Warrior
Profile: Knight with woodland skill who is always eager to rush into battle.
Combat Bonuses:
  • Melee Attack: 2
  • Melee Damage: 2
  • Ranged Attack: 0
  • Ranged Damage: 0
  • Saving Throw: 0
Points:
  • Hit Points: 6
  • Experience Points: 0
Armor Class: 14 (chain mail, purchased with initial money -- 3d6 x 10 gold)

Combat entails rolling a d20, adding the appropriate combat bonus (melee or ranged), and if you beat the armor class of the opponent, you hit. The rules also have open-ended effect rolls (damage, spellcasting, etc.) called Bullseye Rolls. If you roll maximum damage for the damage die (e.g. 8 on a d8), you can roll another die and add it. Repeat until you don't roll the max.

If a player rolls a bullseye, they gain d6 Feat Points. Feat points can be spent on various effects, such as healing, attack advantages, mana recovery, magical effects, or acrobatic maneuvers.

Spellcasting is very interesting. Mages have Mana Points. Spells are not memorized, and any mage can attempt any spell. But if the mana cost to cast a spell exceeds their remaining mana (known as 'overcasting'), the mage takes any remaining cost as physical damage, potentially killing the mage. Spells are rated by what die you roll for the mana cost. For instance, Sleep is a d4 spell, Remove Curse is d12, and Light is a 1-mana Cantrip. The spell cost roll can also bullseye, potentially making the spellcasting very expensive and dangerous.

Spellcasting Example: Here is a spellcasting sample from the book.

Dagu, a mage, has only 16 mana points available, but is in a pinch so he attempts a d20 spell. He rolls a 20, which is a bullseye, rolls again and gets a 5. The spell takes effect but costs 25 mana. Dagu had only 16 mana available, so all 16 mana points are spent, and the remaining 9 "overcast" mana points deal 9 damage. The bullseye roll means Dagu gained a feat, so he rolls a d6; perhaps the feat will be worth the extra damage.

The rules comprise 16 pages of the 60-page book, with the rest taken up by the Spell Book, GM's Guide, and the Bestiary.

I haven't played it, but I might make some PCs and try some solo adventuring to test it out. I really want to use the background, perhaps with these rules or maybe GURPS Lite or TFT.

Fantasy sandbox III

I was riffing in the car about the creation myth for Lorimyr, my C&S campaign turned GURPS campaign that will be the location of this sandbox. Read this origin of Lorimyr before reading the rest of this post.

Originally, Lorimyr was a flat place with the stars and planets rotating above it on the crystalline spheres of heaven, similar to some of the medieval ideas of the universe. Since it started as a C&S world, and everyone and every magic item has a astrological sign, then it needed planets and stars. Also, since Lorimyr was created by magic, this fits right in with the C&S magic system, where everything has an intrinsic magicality.

I have decided that Belkar has over the years shaped Lorimyr into a round planet because of its size and seeing other places as examples. But it's a small planet, about 2000 miles across. And the sun is the same size and as far away as the moon (240K miles). The moon is 500 miles in diameter and 60K miles away. The other planets are similarly close and small, since there are no considerations for gravity -- the advantages of making your own universe magically.

Then I was thinking about the Renaissance meme of exploration. This is manifested in Lorimyr in an effort to explore the physical universe, to delve into the secrets of magic and science, to study other planes. Being a Renaissance TL 4 world, they have sailing ships. Someone is going to get the idea of exploring the planet, perhaps with magically-levitated ships. And someone is going to see if they can sail to the moon.

So, I can see my way clear to a Renaissance Planetary Romance/Sword & Planet setting. This is very exciting. I may have to write some fiction for this.

Wednesday, January 16, 2013

Rumble in Jakalla Action Report

Two weeks ago, a nasty earthquake shook the Clan of the Broken Reed clan house in Jakalla. After pulling several clan cousins from the rubble and a deep crack in the sword practice yard, screams of terror came from inside. Our clanpersons found a hard-working kitchen servant being accosted by a big hairy ape-thing with red faceted eyes. No one knew what it was, but that didn't stop the warriors from attacking it. The serving girl ran. The creature died in a pool of blood.

Another scream from the basement attracted their attention, and they rushed down the stairs. Another of these foul beasts had backed a young man in a corner. They fought it and killed it, though two warriors were injured. Through the door the brute had obvious entered the area, the group found a crack that broke through the wall and divided the floor in twain. Looking into the crack, they saw that it stretched down into the darkness beneath the clan house. No one knew if more of these animals lurked below.

After resting and getting healed, a party of six warriors and mages, along with a suitable number of torchbearers, started down the crevasse in the earth. They fought two more of the things, but one clan-cousin met a bad end from a club to the head. The rest killed the ape-thing and retreated with their cousin's body back to the clan-house.

... (fast forward two weeks) ...

The group is in the Clan of the Broken Reed clan house, getting over the death of their clan-cousin at the hands and clubs of the strange beasts from underground. Funerary rites have been performed and the period of mourning is over.
Guards were posted at the opening in the basement as a work crew builds a heavy barred door over the opening and fixes the large crack in the floor and opposite wall. During construction, two more of these creatures were seen and put down before they could do any damage.

The fallen warrior was replaced by two more, plus another wizard, before the bar was thrown back and the new protection opened. The group filed down into the darkness. At the bottom, instead of the cave many were expecting, they found a room with a flat floor and dressed stone walls. Through the only door they found another room, this one with two exits. One door appeared to be blocked from the other side, perhaps from the earthquake. The other door lead to a long hallway that opened out into a wide corridor with many choices of where to go: two doors and two corridors. Far down the corridor, they found a ceiling cave-in from the earthquake. They did the safe thing, checked both small hallways down far enough to see nothing interesting. Then checked the nearest door, which seemed to be a dead end hallway that went around in circles. The other door opened on a passage where a dozen yards down, a wall had collapsed in the quake and revealed a rubble-strewn hall.

They investigated.

It appears to be a shrine to some petty king from the Time of No Kings. Murals of his life story, a winged statue with his face on it, and mosaics of his five gorgeous wives in erotic poses. Apparently, he couldn't die without them.

The group is trying to figure out how to proceed, because they appear to be at a dead end.

Tuesday, January 15, 2013

Stymied

I am stymied in my attempt to transfer my website over to Blogger, because Blogger has a limit of 20 non-post pages per blog. This is a ridiculously small number of pages, useful only for creating navigation tabs or columns. WordPress, on the other hand, has unlimited pages, because they encourage people to build entire websites based around their blog.

Is there anything I can do besides complaining to the management?

Monday, January 14, 2013

Fantasy sandbox II

Continuing from my previous post, I've decided I really love the swashbuckling era just too much to not have my sandbox in that era. I love the idea of the clash of budding technology and magic, as well as the common memes of the era:
  • exploration
  • colonization
  • art
  • science
  • religious conflict
  • firearms
  • guilds
  • sailing ships and pirates
This sounds more and more like what The Fantasy Trip assumes for many parts of  the rules. TFT has firearms, grenades, fencing, powerful guilds, mechanicians (engineering), chemists (science), and thus has the technology and some of the social stuff covered.

This looks like I should either run this as TFT, GURPS (easily handles the time period), or some other rule system that handles this time period.

Does anyone have suggestions for other rules that cover the Renaissance technological period? If it was not focused on Europe, so much the better.

Sunday, January 13, 2013

Random Campaign Sunday

Continuing my theme from last week, I have two more campaigns in the Old West with heavy doses of weirdness.That's what happens when randomness is involved. #irongm #randomcampaignsunday

Fomorians at the Alamo

(Old West, Religion, Celtic Myth)

This campaign has the role of the Mexicans at the Siege of the Alamo taken by the Fomorians. Within the small fort, Texans and Faery Folk fight side by side. Christian preachers are having a bit of problem with the pagan Tuatha de Danann, but so far tensions are low. At least until the siege.


I think this could be a fun one-shot. Coming up with a reason why the Celtics are present might be dicey, or just don't explain, just play.

Merlin and the Mormons

(Illuminati University, Old West, Camelot)

Immortal Merlin subverts the nascent Brigham Young University into a Center for Weird Studies in 1870s Provo, Utah. The young reborn Arthur learns gunslinging and state craft to rebuild the territory to prevent further onslaught from bandits.


Perhaps this could be a one-on-one with a player for Arthur and the GM. Or you could go with young 'knights' going to classes to learn shooting, time travel, and psychomancy to get the skills to become the Gunslingers of the Round Table, righting wrongs and searching for the Holy Grail, or The Golden Cup of El Dorado.

Saturday, January 12, 2013

Tekumelani Maps

While moving pages over from my website, I noticed my map page had only a few maps. So, I dug around in all the usual Tekumel places and found a bunch more. Here's what I found.

Large-scale maps

The Globe of Tekumel showing the northern continent and some of the southern bits
Map of the northern continent based on unwrapping the globe to a flat projection
Comparison map between Tekumel's northern continent and Asia
Comparison map between Tsolyanu and Europe

Cities

Tsolyanu

Tumissa in eastern Tsolyanu
Setnakh in southern Tsolyanu (description)
Fasiltum in eastern Tsolyanu
Thri'il in northern Tsolyanu
Bey Su in northern Tsolyanu
Hekellu
Another Hekellu map (and map key)
Usenanu article with map
Pala Jakalla article with map

Sa'a Allaqiyani

Sa'a Allaqiyor, the capitol

Kilalammu

Sirsum in eastern Kilalammu

Smaller Scale Maps

Sharu'una Fief article with map and gazeteer of Hekellu

Friday, January 11, 2013

Alternate History Friday

Continuing my posts about alternate histories, I've decided to start Alternate History Thursday. Without further ado, here's the next set. #alternatehistoryfriday #alternatehistory

Oz II

Buddy Ebsen was the original actor playing the Tin Man in The Wizard of Oz. He became severely ill from the silver makeup used in the production and was replaced by Jack Haley in our timeline. In the world of Oz II, Buddy Ebsen never got sick, and played in the released version. Because of this, Buddy’s movie career took off, instead of him going into television (The Beverly Hillbillies and Barnaby Jones). He played roles in several westerns, including an Oscar for playing Doc Holiday in Gunfight at the OK Corral. Few other changes of any impact occurred on this alternate. This world might be most useful for that first dimensional jump to a close parallel, where the players think that nothing is different.

Allah Be Praised

Judas Escariot has second thoughts about betraying Jesus Christ, keeps the nine silver coins, and kisses one of the Roman officials instead. Judas is executed in Jesus’ place. Christianity never really catches on without a good martyr. Rome never converts to Christianity, and therefore loses a powerful political tool. The Western Empire lasts about as long as it did in this timeline, but failed to have the same far-reaching effects on Western Civilization beyond its demise. The Byzantine Empire was a non-starter.

Without the unifying aspects of Christianity on Europe, the Muslims and the Mongols divide Europe between them. Scientific discovery pushes forward at a fast pace, but artistic fervor remains in the realm of nonrepresentational Islamic art. Because of their essential conservatism, Allah is currently in TL 5, but with TL 7 in the area of medicine. The world has three main capitals: Beijing, Damascus, and Tenochtitlan, as the Aztecs were never invaded.

Thursday, January 10, 2013

Moving Slowly

You may have noticed a list of links on the left sidebar called Navigation. This is my Tekumel content from my Weird Realm web site. I decided to move it over, since this blog gets more visitors than my web site does, and I wanted as many people as possible to see it. There may be content from other games as well, that's why I'm giving it the whole left side.

Monday, January 7, 2013

Fantasy sandbox

Somewhere this weekend I got into my head to create a sandbox for a fantasy campaign. I'm thinking a city-state is the right size. My old-old C&S campaign map has a continent that is not well-defined where I can put it. The last time I ran fantasy I ran in on that continent.

My bullet list so far:
  • city-state
  • seaport
  • King-mayor died suddenly of dysentery
  • Queen-mayor-regent rules until 4 year old son comes of age
  • 3 shell keeps in the frontier
I feel the need to do a little research on city-states. If someone has a good resource, let me know.

In this sandbox, I want to try out new (to me) digital map-making with GIMP or some mapping software. I also haven't decided on which rules to use. My inclination is to continue my conversion of C&S to GURPS, but I might go another route. Basically, use the tools and techniques I've read about online and elsewhere to get the job done.

Sunday, January 6, 2013

Random Campaign Generator

Many years ago, on a mailing list I'm on, someone mentioned a little game they play where they pull three GURPS books at random off of the bookshelf and come up with a campaign. I decided to help them out with a little campaign generator that randomly selects three books. Thus was created The GURPS Random Campaign Generator.

The app picks the books, you take the inspiration, name the campaign, and write a description. The app stores it with a search engine front-end. Over 900 campaigns are in the database now.

While testing it out over the years, I've created a few campaign ideas -- at least, I think they are worthwhile. I'm going share them with you over the next few weeks.

Recently, a friend mentioned a thing his group does, Iron GM. Three players pick a 'secret ingredient' book, then the GM makes a campaign from it. I pointed him to the generator and wrote this post.

A Werewolf in Carson City
(Old West, Cabal, China)

The Cabal has been established in the Nevada territory. Undead and werewolves roam the range. They are challenged by a group of gunslingers and martial artists. Silver bullets and ancient Chinese mysticism against fangs and claws.

I think this is imminently playable from either side of the conflict. Kwai Chang Caine and Wyatt Earp team forces against the evil shapeshifters. Or maybe the shapeshifters just want to co-exist with the settlers, but are misunderstood. The image of Wyatt Earp as Werewolf Hunter, with silver bullets and silver-plated brass knuckles, is just too juicy. Maybe someone makes him some hard leather armor to keep the claws away, or a metal plate ala A Fist Full of Dollars and Back to the Future III. After Cowboys and Aliens and Deadlands, the Old West has been opened for cross-genre mashups. In fact, of the campaigns I designed by this method, four were Old West-based. Here's another.

Magnificent Seven vs. Quetzalcoatl
(
Old West, Aztecs, Japan)

A small town in Texas is terrorized by Aztec mages and their demons, until seven heroes, five gunslingers and two Samurai, come to stand between them and the villagers.

First, let me say that I think The Seven Samurai is one of the best pieces of film ever made. Top Ten Film of All Time for me. The fact that it was translated into a western, The Magnificent Seven, by John Sturges is simply icing. Then there's the movie that brought these two films together in a way -- Red Sun. In it, Charles Bronson from The Magnificent Seven and Toshiro Mifune from The Seven Samurai work together to retrieve a valuable samurai sword being delivered to the U.S. President. Now we have samurai in the old west, so, now all we need is to just add the Aztecs, and voila! Souffle! I think the protecting the village plot is ultimately playable. I've run it as a sci-fi scenario and a fantasy one. Tons of fun, and it lets the GM play with spectacular death scenes.

I strongly recommend borrowing from Kurosawa. His plots are always good, regardless of the source. Is he borrowing from Shakespeare? Is it his own creation? It doesn't matter. They are fresh and new. Besides, American (and Italian) directors have been cribbing from his notes practically from day one.


#irongm #randomcampaignsunday

Friday, January 4, 2013

Mapping the Office

So I was in a meeting today and I drew a map. My mapping hand is waaaay out of practice, so it's crude. It was first drawn with ball point pen, then felt-tip pen and highlighters. #fiveminutemap #fiveminutemapfriday




History and Alternate History

In the mid-1990s, I started writing for an APAzine called All of the Above. It was specifically for GURPS enthusiasts, and had some great contributors who went on to write for Steve Jackson Games (e.g. David Pulver). My 'zine was called Uncle Enzo's Cosa Nostra Pizza, named after the Mob-controlled pizza chain in Snow Crash by Neal Stephenson.

The original logo
GURPS has a campaign called the Infinite Worlds, where the PCs run around various alternate histories, trying to keep the bad guys from gaining control of all the timelines. One of the features of my 'zine was Alternate Earths, where I proposed alternate histories. I'd like to share some of them with you. #alternatehistory 


Republican Wet Dream

Hannibal does not turn around at the gates of Rome, taking it and holding it. Carthage leads the world to new
heights of mercantile capitalism that last for two millennia.

Roswell

A U.F.O. lands in New Mexico in the 1940's, flies to Washington D.C. after getting directions and fuel, and establishes an open, public diplomatic mission with the U.S., as well as other world powers. Cultural, scientific, and economic exchanges occur. They give us cheap, environmentally sound fusion power in exchange for a complete collection of Laurel and Hardy movies (they need new entertainment). The first manned interstellar space ship lifts off from Cape Canaveral on July 16th, 1969, during Henry Cabot Lodge’s first term, in fulfillment of Nixon’s promise to use the technological boom started by the aliens to benefit all mankind.

Dilbert

Thomas Edison is elected president, which leads to engineers being the most powerful and highly paid group in the country. More Senators and millionaires are engineers than lawyers or entertainers.

Towanda!

The early agrarian societies quickly adapted to the incursions of hostile nomadic peoples, thus repelling the invaders, and preserving their female-centered civilization. You could go a lot of places from here: amazons in space!; polytheism in a modern setting; a society identical to our own, but with women in the most important roles; several advanced civilizations occupy the middle and near east, and parts of Europe and Africa, while nomads wander most of the rest of the planet.


Wednesday, January 2, 2013

Updated Tekumel FAQ (v. 2013)

I've been very negligent about the latest update to the Tekumel FAQ. I hadn't put in anything about the Professor's death. But now I've completed the updates, plus a few more.

Two-page Tekumel Summary

For my recent attempt to convert my Tuesday Night Group to Empire of the Petal Throne, I wrote a quick summary of Tekumel to help them without lecturing at them. It contains a brief history and an explanation of the main memes of Tekumel: Magic Exists, The Gods Exist, The Climate is Hot, Not Much Iron, and No Cavalry. It also has a short description of the clans and politics of Tsolyanu.

Download a copy if you'd like to use it.

I have a couple paragraphs worth of space left. If there's something missing that you'd really like included, send it to me.

Chumetl recipe

In updating the Tekumel FAQ, which I maintain, I needed a recipe for Chumetl, the popular Tsolyani buttermilk drink. Here is mine recipe.

Chumetl
1 cup plain unsweetened yogurt
1 cup water
1/2 tsp roasted cumin powder
1 or 2 shots of Tabasco sauce
salt to taste

Put in blender on high for 1 minute. 2 cups of buttermilk can be substituted for the yogurt and water.

Another run!

Tonight I ran Rumble in Jakalla using EPT rules with my Tuesday Night Game group. It was a short session, only two hours. But they came to a good stopping point. 1 dead of 4 PCs. The chnelh smashed her in the head with a club. It was fun.